Assassin Conch, Medium

(Generated 72 times)
Namelist None
Tags
Fantasy
Monster island
Sea
Rank Skilled
Race Assassin Conch
Cult rank None
Notes MI pg 198. On impale can remove the proboscis w/o Brawn roll. Can Grip.
Creatorhkokko
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+12
DEX 1d6
INT 2d6+1
POW 1d6
CHA
D20Hit locationArmor
01-14 Body 10
15-18 Snout 0
19 Left Eyestalk 0
20 Right Eyestalk 0
Attributes
Movement 1
Natural armor Yes

Non-random features

ListFeature
Exotic Poison ***Assassin Conch Paralytic*** Application: Contact Potency: 70 Resistance: Endurance Onset time: Instantaneous Duration: Half conch’s CON in hours Conditions: Failing to resist the potency of the poison instantly numbs the nerves of the area struck. It acts as both a pain killer and a paralytic, immobilising the location struck. A limb becomes useless, the abdomen prevents both legs or tail from moving and the head results in unconsciousness. If hit in the chest the victim not only loses control over all their limbs, but also begins to suffer Asphyxiation Mythras pg 71.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)

Standard skills

Athletics 0 Brawn STR+SIZ+41 Endurance CON+CON+36
Evade 0 Perception INT+POW+32 Stealth DEX+INT+30
Willpower POW+POW+40

Custom skills

Disguise INT+POW+50

Combat styles

Sea Stab (Snout)STR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Snout (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Snout 1h-melee 1d6 M M - Y N 0 7