Gorp, Large

(Generated 326 times)
Namelist None
Tags
Aig
Chaos
Dorastor
Fantasy
Glorantha
Rank Skilled
Race Gorp
Cult rank None
Notes Suffers only magic or fire damage. Only Fireblade or similar magic can damage. Weapons receive corrosive acid damage. If a limb is reduced to zero then suffers permanent injury by dissolving the location
Creatorhkokko
Stats
STR 2d6
CON 2d6+12
SIZ 4d6+7
DEX 2d6
INT 2d6+1
POW 2d6
CHA
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 2
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 10% View items

Non-random features

ListFeature
Ability ***Elasticity*** Can stretch body parts to unusual proportions
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Immunity to non magical weapons***
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Envelope*** Spread over 1d6 adjacent hit locations.

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+4D10 Endurance CON+CON+30+2D10
Evade DEX+DEX+30 Stealth DEX+INT+30+2D10 Willpower POW+POW+6D10

Combat styles

Writhing PseudopodsSTR+DEX+8D10

Weapon options

1-handed weapons

Amount: 1
Corrosive Juices (acid) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Corrosive Juices (acid) 1h-melee 1d4+1d2 - L - Y Y 0 0 Body