SFL - Gloomkin

(Generated 101 times)
Namelist None
Rank Novice
Race Elemental
Cult rank None
Notes Nightsight Engulf 2 - on successful contact (regardless of damage), defender must make a opposed "Athletics" or Gloomkin binds. All skill suffer a level of difficulty. Upon binding the Gloomkin is "consumed". Bound characters suffer 1 damage on location per hour per failed "Endurance" check. Requires bright light to dissipate or other magic removal means. If they have more than one of similar size they inch together to fuse into a larger version decreasing the duration time. These small shadowy outlined humanoids which are black in colour. They have eyeless sockets, glaring into the night, as if daylight. Their corpses burn in the sunlight.
STR 2d6+8
DEX 1d6+4
INT 2d6+2
POW 1d6+6
D20Hit locationArmor
01-20 Elemental 2
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+10 Endurance CON+CON+20
Evade DEX+DEX+40 Perception INT+POW+30 Unarmed STR+DEX
Willpower POW+POW+20

Combat styles

Misty WeaponsSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Hardened Claws (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hardened Claws 1h-melee 1d4+1 S T - Y N 0 0
Bite 1h-melee 1d6+1 S T - Y N 0 0