| Notes | Nightsight
Engulf 2 - on successful contact (regardless of damage), defender must make a opposed "Athletics" or Gloomkin binds. All skill suffer a level of difficulty. Upon binding the Gloomkin is "consumed". Bound characters suffer 1 damage on location per hour per failed "Endurance" check.
Requires bright light to dissipate or other magic removal means.  
If they have more than one of similar size they inch together to fuse into a larger version decreasing the duration time.
These small shadowy outlined humanoids which are black in colour. They have eyeless sockets, glaring into the night, as if daylight. Their corpses burn in the sunlight. |