Broo

(Generated 206 times)
Namelist None
Tags
Rank Novice
Race Broo
Cult rank None
Notes Disease bearing chaos spawn. High probability for chaos features and disease. Divine evil inspired. ***Potency of disease contraction is equal to Endurance*** These foul beings go by many regional and cultural names but are essentially the same thing: a chaos-warped combination of human and animal (goat, sheep, and antelope) that frequently carries disease, and lives only to reproduce, spread its diseases, and bring havoc and suffering to the untainted. Chaos Hybrids have their own, loosely-knit, primitive cultures based on strength and cruelty. A leader of a pack (known as a Mur­der) is always the strongest, fiercest, and most ruthless of the bunch, having secured his place through slaughtering any challengers. Given this mind-set and philosophy it is therefore unsurprising to find that Chaos Hybrids have utter contempt for all other sapient races seeing them as prey, a means to spread their contagion and to breed with. The creatures worship the gods associated with their atrocities: those of murder, chaos, disease and blight. Most other sapient cultures shun them at best, and hunt them down with a view to extermination at worst. A Chaos Hybrid carries a disease (see the disease table below) which can be caught through close proximity to the creature (i.e., close combat engagement distances). Chaos Hybrid corpses remain contagious unless burned. The potency of the disease is always equal to the Chaos Hybrid’s Endurance. The diseases in the table are the most common, but Chaos Hybrids have many dreadful contagions, especially those who worship the spirits and gods of disease. Hybrid shamans go out of their way to locate virulent disease spirits in the Spirit World, bringing them back to deliberately infect an entire tribe.
CreatorSFLucid
Stats
STR 2d6+6
CON 1d6+12
SIZ 2d6+6
DEX 3d6
INT 3d6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 8
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW+20% View items
Disease 100% View items

Non-random features

ListFeature
Combat Style Trait- Close Combat ***Berserker*** The style emphasises entering into a violent frenzy where personal safety and pain are disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5 to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. - Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are applied."""
Ability ***Immunity to disease***

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+20 Endurance CON+CON+40
Evade DEX+DEX+30 Perception INT+POW+20 Unarmed STR+DEX
Willpower POW+POW+20

Magic skills

Folk Magic POW+CHA+20

Combat styles

Hybrid Ravager STR+DEX+40

Weapon options

1-handed weapons

Amount: 1d2
Falchion (1)
Flail (1)
Battleaxe (1)
Trident (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1d2-1
Hatchet (1)

Shields

Amount: 1
Target Shield (1)
Hoplite Shield (1)
Buckler Shield (1)

Folk spells

Amount: 5
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Babble 50 Befuddle 50 Bladesharp 100 Bludgeon 100
Curse 50 Demoralise 50 Disruption 100 Dullblade 100
Fanaticism 50 Frostbite 100 Ignite 100 Pierce 100
Repugnance 100 Shock 100 Shove 50 Slow 100
Tire 100