Sky Bull Male

(Generated 201 times)
Namelist None
Rank Veteran
Race Sky Bull
Cult rank None
Notes SC pg 138, GB pg
STR 2d6+20
CON 2d6+9
SIZ 2d6+35
DEX 2d6
INT 2d6+4
POW 2d6
D20Hit locationArmor
01-02 Right Hind Leg 4
03-04 Left Hind Leg 4
05-08 Hindquarters 4
09-12 Forequarters 4
11 Right wing 4
12 Left Wing 4
13-14 Right Foreleg 4
15-16 Left Foreleg 4
17-20 Head 4
Movement 8 / 10 (flying)
Natural armor Yes

Non-random features

Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+3D10+15 Brawn STR+SIZ+2D10 Endurance CON+CON+6D10
Evade DEX+DEX+3D10 Perception INT+POW+7D10 Stealth DEX+INT+6D10
Willpower POW+POW+8D10

Custom skills

Fly STR+DEX+4D10

Combat styles

Chaos KillerSTR+DEX+6d10+4

Weapon options

1-handed weapons

Amount: 3
Gore (1)
Hoof (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Gore 1h-melee 1d12 E L - Impale Y Y 5 12 Head
Hoof 1h-melee 1d8 E M - Bash, Stun Y Y 5 12 Legs
Trample 1h-melee 2d6 C T - Bash, Stun Location Y Y 0 0 Abdomen