Human, Devotee of Gark the Calm

(Generated 89 times)
Namelist Arabic males and females (View names)
Tags
Fonrit
Genertela
Glorantha
Pamaltela
Rank Master
Race Human
Cult rank Overseer
Notes The Cult of Gark the Calm thrives in the shadowy corners of Hombori Tondo, exploiting the city’s disparities of wealth and power to recruit desperate followers. In a city teeming with intrigue and unrest, the cult offers a seductive promise: eternal peace, freedom from life’s burdens, and the utility of uncomplaining, undead servitude. Gark’s followers—known as Garkists—are practical necromancers who use corpses as tools of labor and societal function, particularly as tireless workers for the city’s ambitious building projects, trade enterprises, and even menial labor. Battle cries: 1. “Peace in Death!” A chilling cry as they advance, offering their enemies the “mercy” of eternal calm. 2. “Join the Labor Eternal!” Spoken with eerie conviction, as if the enemy is already destined to become a part of their tireless workforce. 3. “The Stillness Claims You!” A foreboding declaration, meant to freeze their foes in fear as they march forward. 4. “Work, Obey, Decay!” A mantra that embodies the cult’s cold pragmatism and the fate they see for all. 5. “The Calm Takes All!” A grim, resolute proclamation of Gark’s inevitability, shouted as they charge. 6. “Yield to the Eternal!” Spoken with a mix of fervor and menace, implying resistance is pointless. 7. “Your Flesh Has Purpose!” A macabre cry, driving home the cult’s view of corpses as resources. 8. “No Rest for the Living!” A dark inversion of their ideals, marking their enemies for toil—or death. 9. “To Stillness, To Service!” An unsettlingly serene chant as they engage in combat, reflecting their zealous calm. 10. “All Hail the Silent God!” A reverent shout, elevating Gark’s presence as they bring violence cloaked in peace.
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor No

Cults

Amount: 1
CultProb.
Gark the Calm Devotee 10

Additional features

FeatureProbability
Clothing coloring - Pamaltelan 100% View items
Fonritan Freemen Clothing 100% View items
Fonritian Appearance 100% View items

Non-random features

ListFeature
Combat Style Trait- Close Combat ***Intimidating Scream*** Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. Mythras pg 89
Gift (Secret Teaching) ***Horde*** Once mastered, this Gift increases the number of tar- gets for a specific spell (chosen when the gift is taken) to all available targets within the limit set by the Range com- ponent. For example, a necromancer who takes Horde (Enkindle Carrion) would be able to raise a skeleton army if the spell is cast on a necropolis, animating every dead body within its radius. This ability is usable at will. No other components of the specific spell are affected. MI pg 152 RQ pg 291

Standard skills

Athletics STR+DEX+20+25 Brawn STR+SIZ+20+25 Endurance CON+CON+4d10+45
Evade DEX+DEX+20+25 Influence CHA+CHA+4d10+45 Perception INT+POW+20+25
Stealth DEX+INT+4d10+45 Unarmed STR+DEX+1d10+45 Willpower POW+POW+4d10+40

Magic skills

Devotion POW+CHA+4d10+45 Exhort INT+CHA+4d10+45 Folk Magic POW+CHA+20+2D10+20+25

Custom skills

Lore(Human) INT+INT+2d10+65 Language(Tradetalk) INT+CHA+20+2D10+20+25 Lore(Death) DEX+INT+20+2D10+20+25
Lore(Gark) INT+INT+2d10+65

Combat styles

Join the FlockSTR+DEX+2d10+65

Weapon options

1-handed weapons

Amount: 1
Ball & Chain (1)
Military Pick (1)

2-handed weapons

Amount: 1d3-2
Great Hammer (1)
Great Club (1)

Ranged weapons

Amount: 0

Shields

Amount: 1d2-1