Corrupt Unicorn

(Generated 84 times)
Namelist None
Tags
Fantasy
Fey woods
Rank Veteran
Race Unicorn
Cult rank Dedicated
Notes Wicked unicorns corrupted by the Woodsie Lord. Pale grey, fark blue, or purple in colour. Serve the Woodsie Lord as advisors in matters of war and assistants in dark sorcery. Demi-fey. Cursed Horn. If scavenged will serve as a corrupt magical wand containing one of the spells known by the unicorn. Spells: Blight, Cause Disease, Cause Fear, Darkness
CreatorBilharzia
Stats
STR 2d6+21
CON 2d6+6
SIZ 2d6+30
DEX 2d6+12
INT 2d6+7
POW 2d6+12
CHA 2d6+12
D20Hit locationArmor
01-03 Right Rear Leg 1
04-06 Left Rear leg 1
07-09 Hindquarters 1
10-12 Forequarters 1
13-15 Right Front Leg 1
16-18 Left Front Leg 1
19-20 Head 1
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Immunity to disease***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+10+2D10 Brawn STR+SIZ+1D10 Deceit INT+CHA+30
Endurance CON+CON+30+3D10 Evade DEX+DEX+20+3D10 Perception INT+POW+10+2D10
Stealth DEX+INT+6D10 Willpower POW+POW+10+2D10

Magic skills

Devotion POW+CHA+6d10 Exhort INT+CHA+6d10 Folk Magic POW+CHA+4d10+20

Combat styles

Sadistic SentinelSTR+DEX+10+4D10

Weapon options

1-handed weapons

Amount: 2
Horn (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Horn 1h-melee 1d10 H L - Impale Y N 6 12 12
Trample 1h-melee 4d6 E T - Bash, Stun Y Y 3 8 Legs

Folk spells

Amount: 2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Curse 100 Darkness 100 Deflect 2 Light 1

Theism spells

Amount: 2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Corruption 100 Fear 100