Fractured Jrusteli Wraith

(Generated 6 times)
Namelist None
Tags
Fantasy
Genertela
Glorantha
Pamaltela
Rank Veteran
Race Wraith
Cult rank None
Notes **Lethal Combat Threats: Necrotic Strikes and Memory Drain** If the party refuses his bargain or attempts to bypass him, his terrifying rage takes over and he attacks as a highly lethal Wraith. - **Wraith-Touched Necrosis:** He can manifest physically to strike intruders. Because his spectral weapons are intangible, they pass directly through mundane physical armor. His strikes inflict chilling "Spirit Damage" that causes the victim's flesh to instantly turn black with frostbite and irreversible necrosis, requiring powerful magic to heal. - **The Memovore's Hunger:** Driven mad by the loss of his empire, the God Learner attacks the minds of his foes. In Spirit Combat, he acts as a _Memovore_, attacking the target’s memories directly. If successful, he steals their thoughts and knowledge, inflicting temporary amnesia upon the victim so they forget who they are, who their friends are, and what they were doing. **The Ultimate Threat: Dominant Possession** The God Learner's ultimate goal is not to kill the party, but to use them as a vehicle to retrieve the map. If he reduces a character's magic points to zero in Spirit Combat, he will enact **Dominant Possession**. He will violently force his soul into the defeated adventurer's body, taking complete control of their physical form. The victim remains fully aware, trapped as a helpless prisoner in their own mind, while their eyes turn pitch black to signify the sorcerer's control. Once he possesses a host, the God Learner will ruthlessly march the stolen body deeper into the rift to claim the _Atlas of the Planes_, completely uncaring if his new host is ripped apart by the Time-Warped Sand Monarch guarding the apex of the tower.
Creatorhkokko
Stats
STR
CON
SIZ
DEX
INT 2d6+6
POW 1d6+18
CHA 2d6+6
D20Hit locationArmor
01-20 Ethereal form 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Immunity to non magical weapons***
Spirit Ability Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated.
Spirit Ability Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.
Spirit Ability Wither - The spirit is able to physically damage corporeal beings, using its Spectral Combat skill or some other Combat Style it possessed before death. The blows inflicts damage equal to its usual Spirit Damage that ignores all non-magical parries and physical armour; requiring opponents to Evade or flee its attacks.
Spirit Ability - Haunt Wither -The spirit is able to physically damage corporeal beings. For the cost of 1 Magic Point, the spirit can make a single attack with a skill equal to whatever Combat Style or Unarmed skill it possessed before death. The blow inflicts damage equal to its usual Spirit Damage that ignores all non-magical parries and physical armour. Magical Armour Points reduce damage as normal.
Spirit Ability Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm.

Standard skills

Perception INT+POW Stealth DEX+INT+50 Willpower POW+POW+50

Combat styles

Spectral CombatPOW+CHA+50

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0