| Notes |
Distress Spores. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness. While in sunlight, the myconid has disadvantage on
ability checks, attack rolls, and saving throws. The myconid dies if it
spends more than 1 hour in direct sunlight.
Rapport Spores (3/Day). A 10-foot radius of spores extends from
the myconid. These spores can go around corners and affect only
creatures with an Intelligence of 2 or higher that aren’t undead,
constructs, or elementals. Affected creatures can communicate
telepathically with one another while they are within 30 feet of each
other. The effect lasts for 1 hour. |