Cultist Thug
(Generated 38 times)
| Namelist | Arabic males (View names) |
|---|---|
| Tags | Swordandsorcery
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| Rank | Skilled |
| Race | Human |
| Cult rank | None |
| Notes | |
| Creator | hkokko |
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Non-random features
| List | Feature |
|---|---|
| Combat Style Trait- Formation | ***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter. |
| Combat Style Trait- Close Combat | ***First Strike*** If carried or concealed appropriately, weapons of the Combat Style can be readied as a free action. |
Standard skills
| Athletics | STR+DEX+2d6+17 | Brawn | STR+SIZ+6d10 | Deceit | INT+CHA+4d6+10 |
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| Endurance | CON+CON+1d10+10 | Evade | DEX+DEX+2d6+25 | Influence | CHA+CHA+2d6 |
| Insight | INT+POW+4d6 | Locale | INT+INT+2d6 | Perception | INT+POW+2d6+21 |
| Stealth | DEX+INT+2d6+15 | Unarmed | STR+DEX+2d6+18 | Willpower | POW+POW+2d6+37 |
Professional skills
| Sleight | DEX+CHA+2d6+20 | Streetwise | POW+CHA+4d6+24 |
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Custom skills
| Loyalty (Leader) | POW+CHA+2d6+1d10+30 |
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Combat styles
| Gang War | STR+DEX+6d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 1
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ShieldsAmount: 0
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