| List | Feature |
| Ability |
***Bloodless*** Does not bleed when cut and is immune to the Bleed Combat Manoeuvre. |
| Ability |
***Ghoulish Bite*** If a bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death. |
| Ability |
***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally. |
| Chaotic feature |
Almost Immortal. Unless killed with a single blow to head, chest or thorax (Major Wound) all damage fully heals by the next melee round. |
| Disease |
***Legion Prime Larvae Infested*** After a week the larvae can be seen moving just under the skin, slithering through the body of the host. The Host is now sensitive to light, its hair has started to fall out, and its skin will take on a grossly gray color. Eventually the host's body will start to convulse and jerk before its chest bursts open, grotesquely spilling hundreds of Larvae out to infect others. If attacked the Host will split apart prematurely, spilling however many larvae have formed to seek out new hosts to infect. |
| Chaotic feature |
Reflexive - Gains additional 1d3 Action Points |
| Combat Style Trait- Close Combat |
***Defensive Posture*** When fighting at Medium reach or above, the user of this trait can use good posture and positioning to passive block the head and both arms with the buckler. This passive block only works against melee attacks. |