Deathcap Skeletons

(Generated 25 times)
Namelist None
Tags
Rank Novice
Race Skeleton
Cult rank None
Notes Abilities: Undead (Rq6 page 316). Immune to the effects of serious wounds. Reduce the damage dice of slashing/thrusting weapons by 1 die step against them and increase the damage of blunt weapons by 1 die step. Major wounds do not incapacitate, Rq6 pg 384
Creatordeadline
Stats
STR 12
CON 12
SIZ 13
DEX 16
INT 2d6+6
POW 16
CHA 0
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 2
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Communal Mind*** Though a single creature of this type has only a low INT, a large group of them together possess a vastly improved intellect, poten- tially achieving sapience.
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Ghoulish Bite*** If a bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX+1d8+20
Willpower POW+POW

Combat styles

Bone ClubbingSTR+DEX+1d8+30

Weapon options

1-handed weapons

Amount: 1
Club (1)

2-handed weapons

Amount: 1
Great Club (1)

Ranged weapons

Amount: 0

Shields

Amount: 0