| List | Feature |
| Ability |
***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
| Ability |
***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
| Ability |
***Immunity to disease*** |
| Ability |
***Mutable Body***
The creature has a boneless body or alien physiognomy which can be squeezed and contorted
into different shapes. It can get through gaps as if it were a third of its actual SIZ. It can
ignore SIZ restrictions on Creature Abilities such as Engulfing. Creatures with this Ability
and the Burrowing Ability can achieve running or sprinting speeds within a non-solid
material like soil or sand [inspired by octopuses and various marine worms] |
| Ability |
***Psychic Emanations*** Affect all sapient targets within a radius equal to the plant or creature’s POW x10 in metres. Resisting either with opposed Willpower roll or if attacker no Willpower then with Hard Willpower. |
| Chaotic feature |
Almost Immortal. Unless killed with a single blow to head, chest or thorax (Major Wound) all damage fully heals by the next melee round. |
| Chaotic feature |
Shadowy - The creature absorbs the ambient light in its immediate surroundings, creating a pool of total darkness with a radius equal to POW in metres. |