Sand Gnydron Wanderer

(Generated 7 times)
Namelist None
Tags
Fantasy
Glorantha
Sea
Rank Veteran
Race Gnydron - Piscoi Mermen
Cult rank None
Notes Summon Desert Horrors: True Gnydron prefer to fight by using magic to summon terrifying monsters from the deep ocean to attack their enemies. This chaotic variant instead summons monsters of the dry wastes to do its bidding, such as giant, burrowing Solpugids (fearsome nine-foot desert arachnids) or swarms of man-sized Sand Crickets that boil out of hidden holes in the desert. Breathes Fire: It embodies the living fire sometimes found roaming the northern edge of the Nargan. It breathes 3D10 damage fire 1D6 times per day at a single target up to 3 meters away
Creatorhkokko
Stats
STR 4d6+13
CON 3d6+9
SIZ 4d6+25
DEX 3d6+12
INT 4d6
POW 2d6+6
CHA 3d6
D20Hit locationArmor
01-06 Tail 8
07-10 Abdomen 8
11-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
18-20 Head 8
Attributes
Movement 4 (10m sand swimming)
Natural armor Yes

Non-random features

ListFeature
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Chaotic feature Confusing - Creature seems closer or further away tan it is. Attacks of the wrong type always miss
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Telepathy*** places the practitioner in mind-to-mind contact with another sapient being, allowing for normal levels of communication. Telepathy eliminates the requirement that the practitioner know the language spoken by the subject. The target of Telepathy must be within line-of-sight (range is of no consequence) unless well-known by the practitioner. If the practitioner knows the subject well, contact can be established as long as both the subject and practitioner occupy the same plane of existence and are within a distance of no greater than 300,000 kilometres (186,000 miles/1 light second); line-of-sight is obviously irrelevant.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+40 Unarmed STR+DEX+40
Willpower POW+POW+40

Magic skills

Folk Magic POW+CHA+40 Invocation INT+CHA+40

Combat styles

I am the Sandman STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Dagger (1)
Trident (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail Slap 1h-melee 1d4 H L - Y N 10 6

Folk spells

Amount: 1d3+1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Darkness 1 Demoralise 1 Slow 1

Sorcery spells

Amount: 1d3
SpellProb.   SpellProb.   SpellProb.
Dominate 3