Sand Gnydron Wanderer
(Generated 7 times)
| Namelist | None |
|---|---|
| Tags | Fantasy Glorantha Sea
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| Rank | Veteran |
| Race | Gnydron - Piscoi Mermen |
| Cult rank | None |
| Notes | Summon Desert Horrors: True Gnydron prefer to fight by using magic to summon terrifying monsters from the deep ocean to attack their enemies. This chaotic variant instead summons monsters of the dry wastes to do its bidding, such as giant, burrowing Solpugids (fearsome nine-foot desert arachnids) or swarms of man-sized Sand Crickets that boil out of hidden holes in the desert. Breathes Fire: It embodies the living fire sometimes found roaming the northern edge of the Nargan. It breathes 3D10 damage fire 1D6 times per day at a single target up to 3 meters away |
| Creator | hkokko |
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Non-random features
| List | Feature |
|---|---|
| Ability | ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
| Chaotic feature | Confusing - Creature seems closer or further away tan it is. Attacks of the wrong type always miss |
| Ability | ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. |
| Ability | ***Telepathy*** places the practitioner in mind-to-mind contact with another sapient being, allowing for normal levels of communication. Telepathy eliminates the requirement that the practitioner know the language spoken by the subject. The target of Telepathy must be within line-of-sight (range is of no consequence) unless well-known by the practitioner. If the practitioner knows the subject well, contact can be established as long as both the subject and practitioner occupy the same plane of existence and are within a distance of no greater than 300,000 kilometres (186,000 miles/1 light second); line-of-sight is obviously irrelevant. |
Standard skills
| Athletics | STR+DEX+40 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
|---|---|---|---|---|---|
| Evade | DEX+DEX+40 | Perception | INT+POW+40 | Unarmed | STR+DEX+40 |
| Willpower | POW+POW+40 |
Magic skills
| Folk Magic | POW+CHA+40 | Invocation | INT+CHA+40 |
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Combat styles
| I am the Sandman | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| Tail Slap | 1h-melee | 1d4 | H | L | - | Y | N | 10 | 6 |
Folk spells
Amount: 1d3+1| Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Bladesharp | 1 | Darkness | 1 | Demoralise | 1 | Slow | 1 |
|---|---|---|---|---|---|---|---|
Sorcery spells
Amount: 1d3| Spell | Prob. | Spell | Prob. | Spell | Prob. |
|---|---|---|---|---|---|
| Dominate | 3 |
