Giragita - Giant Desert Chameleon

(Generated 30 times)
Namelist None
Tags
Cloud forest
Desert
Fantasy
High mountains
Mountains
Rank Veteran
Race Giant Lizard
Cult rank None
Notes These massive chameleons blend perfectly into the red sandstone cliffs and rocky outcroppings. They possess tremendous strength to cling to any surface and catch desert arthropods—or unwary travelers—with their long, sticky tongues. They try to attack with tongue and engulf the target.
Creatorhkokko
Stats
STR 2d6+12
CON 2d6+6
SIZ 2d6+12
DEX 1d6+12
INT 2d6+5
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Tail 3
04-05 Right Hind Leg 3
06-07 Left Hind Leg 3
08-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.

Standard skills

Athletics STR+DEX+8d10 Brawn STR+SIZ+7d10 Endurance CON+CON+6d10
Evade DEX+DEX+6d10+27 Perception INT+POW+4d10+30 Stealth DEX+INT+8d10
Unarmed STR+DEX Willpower POW+POW+4d10

Professional skills

Track INT+CON+6d10

Combat styles

Ambush from the Sandy Crop (Jaws+Claws)STR+DEX+8d10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)
Tongue (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M T - Grip,Impale Y Y 3 8 Head
Claw 1h-melee 1d4 M M - Bleed,Grip Y Y 2 7 Claw
Tongue 1h-melee 0 M M - Entangle Y Y 3 0 Head