| Notes |
Salt Devil of Lake Kushal
Special form of Dust Devil
Across the blinding flats of Lake Kushal, where wind scours salt into endless white sheets, the Salt Devils rise—whirling columns of glittering crystals that twist themselves into crude, towering humanoid forms. Unlike their desert kin, these entities bind themselves to the lake’s skin, forever tethered to damp crust or dry bed; should that contact break, their form collapses into lifeless drift. Their bodies hiss and grind with a sound like grinding teeth, every motion shedding razor-fine salt that stings the air and scours exposed flesh.
Born from the marriage of wind and mineral, Salt Devils possess a dim but restless cunning (INT 2D6), shaping themselves from crystalline dust into masses ranging from two to six cubic meters. They glide across the flats in constant contact with the surface, trailing spirals of white ruin, sometimes rising into towering funnels that loom like moving pillars beneath the sun’s glare. When they strike, they engulf their prey in a storm of cutting salt, flensing skin and grinding into wounds, inflicting their full Damage Modifier to all locations at once—damage that can be evaded but never parried, though armour and magic offer some mercy.
Mundane weapons pass through them with little effect, scattering only fragments that swiftly rejoin the whole, while their blinding vortex grants them effortless use of Blind Opponent, often followed by Bypass Armour or Maximise Damage as they strip victims to ruin. The Deflect spell weakens their cutting storm, reducing their damage dice by one step, but few who face them think clearly enough to rely on such measures. Salt Devils do not tire, do not relent, and do not willingly dissolve—only destruction disperses them, after which their essence lingers in the wind, waiting for the next storm over Lake Kushal to gather them anew.
Source: Age of Treason |