Salt Devil: 2 cubic meters

(Generated 0 times)
Namelist None
Tags
Desert
Fantasy
Glorantha
Rank Skilled
Race Elemental
Cult rank None
Notes Salt Devil of Lake Kushal Special form of Dust Devil Across the blinding flats of Lake Kushal, where wind scours salt into endless white sheets, the Salt Devils rise—whirling columns of glittering crystals that twist themselves into crude, towering humanoid forms. Unlike their desert kin, these entities bind themselves to the lake’s skin, forever tethered to damp crust or dry bed; should that contact break, their form collapses into lifeless drift. Their bodies hiss and grind with a sound like grinding teeth, every motion shedding razor-fine salt that stings the air and scours exposed flesh. Born from the marriage of wind and mineral, Salt Devils possess a dim but restless cunning (INT 2D6), shaping themselves from crystalline dust into masses ranging from two to six cubic meters. They glide across the flats in constant contact with the surface, trailing spirals of white ruin, sometimes rising into towering funnels that loom like moving pillars beneath the sun’s glare. When they strike, they engulf their prey in a storm of cutting salt, flensing skin and grinding into wounds, inflicting their full Damage Modifier to all locations at once—damage that can be evaded but never parried, though armour and magic offer some mercy. Mundane weapons pass through them with little effect, scattering only fragments that swiftly rejoin the whole, while their blinding vortex grants them effortless use of Blind Opponent, often followed by Bypass Armour or Maximise Damage as they strip victims to ruin. The Deflect spell weakens their cutting storm, reducing their damage dice by one step, but few who face them think clearly enough to rely on such measures. Salt Devils do not tire, do not relent, and do not willingly dissolve—only destruction disperses them, after which their essence lingers in the wind, waiting for the next storm over Lake Kushal to gather them anew. Source: Age of Treason
Creatorhkokko
Stats
STR 2d6+8
DEX 1d6+4
INT 2d6
POW 1d6+6
D20Hit locationArmor
01-20 Elemental 1
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX Brawn STR+SIZ+2D10+15 Endurance CON+CON
Evade DEX+DEX+10+4D10 Perception INT+POW+20 +2D10 Willpower POW+POW+40+1D10

Combat styles

Elemental Combat StyleSTR+DEX+25+2D10

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39