Dust Devil: 6 cubic meters

(Generated 6 times)
Namelist None
Tags
Desert
Fantasy
Glorantha
Rank Master
Race Elemental
Cult rank None
Notes These horrible creatures can be found in the desert, frequently hiding in the fury of a dust storm, from which they gather their material form and then peel off to seek their own amusement. They form their bodies from dust, sand and grit into a very roughly humanoid shape. Similar to elementals but with INT of 2D6 rather than an INS score that varies according size, a Dust Devil is a fusion of air and earth that varies from 2 cubic meters up to 6 cubic meters - at least such is the largest size that is known- and must always stay in touch with the ground - if this connection is somehow broken, the Dust Devil dissipates. The Dust Devil inflicts damage by engulfing a victim in its physical form of sharp dust and grit that it whirls at such velocity as to inflict its Damage Modifier to every location simultaneously, and in the worst cases, can flay a living being alive. Dust Devil damage can be evaded but cannot be parried, even with magical weapons, however armour and magical protections work as normal. The Deflect spell reduces the wraith’s damage dice by one step. In combat Dust Devils are immune to damage from mundane weapons; they can use the Blind Opponent special effect without requiring a critical roll. Bypass Armour and Maximise Damage are their other preferred effects. Dust Devils will not voluntarily dematerialise but will continue to carve their way across the desert until their form is destroyed – after which they must seek out another dust storm from which to create a new physical form. Source: Age of Treason
Creatorhkokko
Stats
STR 2d6+24
DEX 1d6+12
INT 2d6
POW 1d6+18
D20Hit locationArmor
01-20 Elemental 3
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX Brawn STR+SIZ+2D10+15 Endurance CON+CON
Evade DEX+DEX+10+4D10 Perception INT+POW+20 +2D10 Willpower POW+POW+40+1D10

Combat styles

Elemental Combat StyleSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39