Toiling Phantom (Garkist Haunt)

(Generated 18 times)
Namelist None
Tags
Glorantha
Spirit
Rank Skilled
Race Spirit
Cult rank None
Notes A gaunt, dust-choked figure bends over an unseen burden, hands gripping tools that flicker in and out of existence—shovel, stone block, rusted hook—each motion repeated with numbing precision. It lingers beside a fresh grave marked by a thin iron pipe and a small, wind-trembling bell, its hollow chime the only sign of disturbance. The phantom does not look up, does not react, does not notice—until something breaks the rhythm of its endless labor. This spirit belongs to one whose body was sold in desperation to the Cult of Gark the Calm, promised “eternal peace” yet condemned to a harsher fate. Their corpse now toils among the Orange Guild’s silent workforce at the docks, while their soul remains tethered to the empty grave, forced to echo every motion in a cruel, invisible mirror. The mind has flattened under the strain, reduced to repetition without rest, purpose without awareness. When disturbed, the Toiling Phantom reshapes the world through Glamour, layering the senses with visions of tireless dead—lines of laborers hauling, digging, collapsing, rising again—each illusion costing 1 Magic Point per sense ensnared. It defends itself with Animate Specific Substance, sending grave soil, shattered stone, and abandoned tools lashing through the air in sudden, violent arcs. In Spirit Combat, it does not rage. It erodes. The phantom presses its burden into the soul of its opponent, instilling Passion (Apathy) or raw Pain, draining will and motion alike. Those who falter may find their limbs slowing, their thoughts dulling, until they too fall into the rhythm—hands moving, back bending, labor continuing long after meaning has slipped away.
Creatorhkokko
Stats
INT 3d6
POW 6+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Spirit Ability Glamour - Enables the spirit to create illusions within a range equal to its POW in metres. This glamour is a mental illusion that works in a similar way to the sorcery spell Phantom (Sense) (page 171). The spirit can affect one sense per level of its Intensity, with a Magnitude of twice that.
Spirit Ability Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144
Spirit Ability Poltergeist - This ability grants the spirit the ability to move objects in the physical world despite its nominally intangible form. It gains a STR equal to its Intensity, and can shift items up to its POW in metres distant. • It can throw objects weighing up to Intensity kilograms to the full distance. • Objects larger than 5 × Intensity kg can be moved but not thrown. • For each kilogram above this weight, reduce the maximum range by 1 metre. • For lighter objects, increase range by 1 metre per kilogram below the limit. Rock or similar thrown is 1d3 damage. Damage bonus can be calculated by Intensity 1 = -1d6. Intensity 2 = -1d2 Intensity 3 = +1d2 Intensity 4 = +1d4
Spirit Ability Animate Specific Substance - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153).
Spirit Ability Pain - Inflicts a possessed victim with grinding aches in their body which flare into shooting pain when he or she moves quickly or tries to concentrate. Any skill roll by the host must be equal or below Willpower else it fails due to distraction Source: AiG

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50