| Notes |
These unusual spirits are lost souls dating back to the Age of Terror. They look like fl oating globes of ghostly light. These beings died fi ghting the tides of Chaos that once threatened to overwhelm all of Glorantha and now can be found guarding locations tied to Chaos in some way. They still fi ght Chaos in their own way, by attacking those who would unleash a Chaos creature from a prison, recover a Chaos artefact or use an ancient Chaos temple. If a Bright Eye touches a Chaos creature, the Chaos creature suffers 2D6 points of damage and the Bright Eye is temporarily exhausted and vanishes.
If a Bright Eye attacks a non-Chaotic creature, that creature must make a Willpower check. If the check fails, the creature suffers a momentary vision of how the Bright Eye died. This versions are generally horrifi c and nigh-incomprehensible; few of the Bright Eyes were human when they lived and they died battling the worst horrors of Chaos. Seeing this vision of death stuns a victim and they miss their next action. This exhausts the Bright Eye and it vanishes for the next 24 hour hours.
They can perform a type of possession upon a willing individual in order to be able to communicate with outsiders. The individual does retain his own free will and ability to act but can also act as a translator for the Bright Eye, however the side effects of this include a glow from inside the possessed individual’s head and being continually plagued by the memories of the Bright Eye’s death, which more often than not will have an effect on the possessor’s sanity. In extremis a Bright Eye might try to possess an individual in order to be able to communicate with him and others. This it does by a possession attack, but other Bright Eyes are able to aid in this by launching memory attacks upon the target. For every such successful memory attack the Bright Eye making the possession attempt increases its POW by 1d6. This possession is very uncomfortable for the victim who will become mad due to the continual images fl ooding his brain. It takes a number of hours equal to the victims POW before the insanity sets in, which results in continual mumbling, lack of sleep, horrifi c visions and a permanent Hard penalty to all INT based skills until healed by magic.
After this possession the Bright Eyes will vanish until the next Holy Season, utterly drained of its power until it can be renewed at that point.
Source: Signs & Portents 91 |