Gazing Guardian

(Generated 6 times)
Namelist None
Tags
City
Rank Novice
Race Giant Octopus
Cult rank None
Notes Choosing to place a gazing guardian within your home is not something that can be done without great forethought on the part of a tenant. Only by constructing a building with the demands of such a creature in mind or by making significant alterations to an existing structure, can one be effectively employed. The body of a gazing guardian is a slimy, pulpy mass of tissue. Extending from this fleshy sack is a mass of slender, prehensile stalks, each ending in a bulbous, lidless eye. These eyes never close, and a gazing guardian is said never to sleep. By extending its stalks out along a series of narrow tunnels burrowed through the walls of a building, the guardian is able to watch every room at once. All that is usually visible is a discreet opening in a ceiling or wall, through which peers an unblinking eye. A gazing guardian may be trained to recognise people who are allowed inside a particular building. When it detects the presence of an intruder, it can use one of its eyestalks to pull on an alarm cord, alerting the owner and any guards who are present. Note that a gazing guardian is unable to go and fetch help – it is barely able to move at all. Gazing guardians are extremely difficult to breed and must be fed on exotic fruit, which can only be grown in hot climates. Often this food must be specially imported, making it very expensive to keep a guardian. Source: Signs & Portents 60
Creatorhkokko
Stats
STR 2d6+6
CON 3d6
SIZ 2d6+6
DEX 2d6+3
INT 1d6+3
POW 3
CHA 2
D20Hit locationArmor
01-02 Tentacle 1 1
03-04 Tentacle 2 1
05-06 Tentacle 3 1
07-08 Tentacle 4 1
09-10 Tentacle 5 1
11-12 Tentacle 6 1
13-14 Tentacle 7 1
15-16 Tentacle 8 1
17-18 Body 1
19-20 Head 1
Attributes
Movement 1
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW+4d10+30 Willpower POW+POW

Combat styles

Waving TentaclesSTR+DEX

Weapon options

1-handed weapons

Amount: 1
Tentacle (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle 1h-melee 1d2 M M - Entangle,Grip Y Y 0 0 Tentacle