Sikkanos Strangler

(Generated 28 times)
Namelist None
Tags
Desert
Glorantha
Nargan desert
Rank Veteran
Race Spirit
Cult rank None
Notes Lore: The Nargan Desert is infamous for the Sikkanos winds, which carry searing dust, ashes, and poison gas. The Stranglers are invisible, malicious wind spirits that ride the Sikkanos, seeking to suffocate the life out of travelers who dare enter the wastes. Mechanics & Abilities: Covert: The spirit uses its Stealth skill to hide seamlessly within the natural howling of the wind and the blinding dust storms, making it almost impossible to detect until it attacks. Curse (Action Points): Upon passive possession, the spirit coats the victim's lungs in phantom ash. It lowers the victim's Action Points, simulating the suffocating, exhausting effects of breathing poison gas, leaving them sluggish and unable to fight effectively. Passion (Grief): To ensure its victims simply give up and die in the sands, the spirit weaponizes the lingering sorrow of the destroyed empire. It instills an overwhelming Passion of Grief. The victim becomes passively suicidal, dropping their weapons and refusing to seek shelter or drink water as the storm consumes them.
Creatorhkokko
Stats
INT 3d6
POW 18+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Spirit Ability Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.
Spirit Ability Curse - The spirit can lower one Attribute or Skill of a victim it passively or covertly possesses. The amount reduced depends on the Intensity of the spirit and the specific type of curse. See page 143
Curse Spirit Ability Reduce Attribute - Action points by 1 point per three full points of Intensity. A possessed victim can be rendered helpless if reduced to zero Action Points
Passion Spirit Intensity 3 ** Grief ** Instils a sense of loss so great that the host becomes passively suicidal. They do not actively seek dangerous situations, but will only half-heartedly protect themselves if one occurs. Whenever asked to parry, evade or make an opposed test, to resist hostile magic for instance, the victim must reverse the number rolled on the dice if it would generate a worse result.

Standard skills

Spectral combat POW+CHA+50 Stealth INT+CHA+50 Willpower POW+POW+50