Dream Spider

(Generated 12 times)
Namelist None
Tags
City
Fantasy
Jungle
Rank Veteran
Race Giant Spider
Cult rank None
Notes Contact with this webbing induces fear in the victim via chemicals secreted from the substance of the web. For each action, whilst trapped, the trapped character must pass a willpower test or be too afraid to do anything. Regenerates 1d3 per location including severed locations Source: Sign & Portents 48
Creatorhkokko
Stats
STR 3d6+6
CON 3d6+4
SIZ 3d6+10
DEX 3d6+5
INT 2d6+2
POW 3d6+3
CHA 1
D20Hit locationArmor
01-02 Right Rear leg 3
03-04 Left Rear Leg 3
05-06 Mid Right Leg 3
07-08 Mid Left Leg 3
09-10 Fore Right Leg 3
11-12 Fore Left Leg 3
13-14 Abdomen 3
15-16 Front Right Leg 3
17-18 Front Left Leg 3
19-20 Cephalothorax 4
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Web*** Touching the web glues limb to strand unless one time Brawn vs stickiness (Spider's Endurance) Has & AP and HP 0.5x spider Size. Attempting to cut free exposes the tool or weapon used to the same process. Web is not flammable.
Ability ***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round.
Exotic Poison ***Dreamspider Poison*** Application: Contact Potency: 50 Resistance: Willpower Onset time: Instantaneous Conditions: A character who succumbs to the effects of dream spider venom suffers nightmarish visions. At the start of each combat turn he must pass a Willpower test to overcome his fear and act normally. Failure means that the character is reduced to a gibbering wreck who can do nothing this round.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Web (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+2 M M - Inject Venom Y Y 0 0 head
Web 1h-melee 0 M M - Entangle Y N 0 0