Eraq - Forest Stalker Lizard

(Generated 18 times)
Namelist None
Tags
Forest
Jungle
Rank Skilled
Race Lizard, Blood
Cult rank None
Notes Eraqs, known as forest stalkers, are predatory, leaping lizards that claim wide hunting grounds deep within tangled wilderness. They track intruders with patient precision, striking from concealment in sudden, bounding attacks that aim to overwhelm before resistance can form. Their bites carry a potent venom, turning even a glancing wound into a creeping danger that weakens body and resolve alike. Cautious travellers may evade them by reading the signs of their domain and moving unseen, but those who fail soon face the swift and coordinated assault of these silent hunters. Source: Signs & Portents 48
Creatorhkokko
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+12
DEX 2d6+12
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-02 Tail 3
03-04 Right Hind Leg 3
05-06 Left Hind Leg 3
07-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right Foreleg 3
17-18 Left foreleg 3
19-20 Head 3
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Forest Stalker Venom*** Application: Injected Potency: 40 Resistance: Endurance Onset time: Instant Duration: 3d10 minutes Conditions: Victim’s vocal chords are paralysed, preventing verbal communication.

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ Endurance CON+CON+5d10
Evade DEX+DEX+1d10 Perception INT+POW+2d10+20 Stealth DEX+INT+2d10
Unarmed STR+DEX Willpower POW+POW+2d10

Combat styles

Leaping DeathSTR+DEX+2d10+13

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - Bleed,Inject Venom Y Y 0 0 Head
Claw 1h-melee 1d4 M M - Grip,Bleed Y Y 0 0 Claw