Sorcerers Eye Spider

(Generated 24 times)
Namelist None
Tags
City
Desert
Forest
Jungle
Rank Veteran
Race Giant Spider
Cult rank None
Notes Eye Spider (Sorcerous Construct) Small, glassy black constructs favoured by spies, assassins, and cult agents in the city In dormant form, an eye spider appears as a smooth black sphere the size of an eyeball. When activated, it extrudes eight slender legs and a flexible stinger, moving with surprising speed, climbing any surface, and leaping short distances. The spider can carry tiny items (coin, key) or store one dose of liquid (poison, drug, or elixir), delivered via its stinger. Each eye spider is bound to a single owner and re-bonds after one week of continuous possession. Based on Signs & Portents 62
Creatorhkokko
Stats
STR 1d6
CON 2d6
SIZ 1d6
DEX 3d6+6
INT d6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-02 Right Rear leg 1
03-04 Left Rear Leg 1
05-06 Mid Right Leg 1
07-08 Mid Left Leg 1
09-10 Fore Right Leg 1
11-12 Fore Left Leg 1
13-14 Abdomen 1
15-16 Front Right Leg 1
17-18 Front Left Leg 1
19-20 Cephalothorax 1
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Basic Poison ***Cobra Venom*** Application: Contact (eyes) or Injected Potency: 75 Resistance: Endurance Onset time: Instant if spat in eyes, 1d6+4 minutes if bitten Duration: 1d3+3 days Conditions: If spat into the eyes both Agony and Blindness (Close Combat at Herculean difficulty) are instant, lasting the entire duration. Bitten victims also begin with Agony but can struggle along until 1d6+6 hours after the bite when Asphyxiation strikes, usually resulting in death, unless First Aid is successfully applied to keep the victim breathing. Survivors will then suffer Necrosis, losing 1 Hit Point per day from the location bitten, until the venom is somehow purged or it naturally ends. Mythras pg 76
Ability **Tiny** Tiny and unpredictable in movement. Makes evades at one difficulty grade easier
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+2d10+50 Brawn STR+SIZ Endurance CON+CON+2d10
Evade DEX+DEX+2d10+10 Perception INT+POW+5d10+20 Stealth DEX+INT+2d10+35
Willpower POW+POW+2d10

Combat styles

Just a Little CloserSTR+DEX+6d10+40

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d3 S T - Inject Venom Y Y 0 0 head