Slinker

(Generated 30 times)
Namelist None
Tags
Forest
Jungle
Rank Skilled
Race Lion
Cult rank None
Notes Slinkers are exceptionally shy forest felines capable of shifting their fur to match woodland colours (greens, browns, yellows, oranges). This grants them a natural advantage when hiding in their native terrain. They avoid larger creatures, including humanoids, and will flee unless cornered or defending their young, in which case they fight to the death. Detection & Hunting Slinkers dwell deep in dense forests and possess acute senses. Source: Signs & Portents 47
Creatorhkokko
Stats
STR 2d6+3
CON 3d6
SIZ 2d6
DEX 3d6+6
INT 3
POW 3d6
CHA 3d6
D20Hit locationArmor
01-02 Right Hind Leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 1
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 1
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Perceptive (Hearing) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+2d10+40 Brawn STR+SIZ+4d10 Endurance CON+CON+3d10
Evade DEX+DEX+7d10 Perception INT+POW+3d10+50 Stealth DEX+INT+2d10+40
Unarmed STR+DEX Willpower POW+POW+4d10

Professional skills

Survival CON+POW+2d10+20

Combat styles

Woodland ScuffleSTR+DEX+4d6+10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - Grip,Impale Y Y 0 0 Head
Claw 1h-melee 1d4 M M - Bleed/Grip Y Y 0 0 Feet