Navigator of the Azure Mirage (Wraith/Haunt)

(Generated 6 times)
Namelist None
Tags
Desert
Glorantha
Nargan desert
Spirit
Rank Veteran
Race Haunt
Cult rank None
Notes As the phantom Artmali Infinite Fleet sails across the shimmering, illusory ocean known as the Azure Mirage, these spectral helmsmen are tasked with charting the course. They are utterly insane, refusing to acknowledge that their empire is dead and that their ocean is now a desert of poison. **Glamour**: The spirit projects massive mental illusions across the dunes, making the searing desert sands appear as a cool, inviting blue ocean. This masks deadly ash-pits and sinkholes. **Demesne**: The spirit claims a radius of the desert as the "deck" of its phantom ship. Within this zone, it manipulates the environment to mimic a ship tossing on high seas (causing physical disorientation). **Curse (Navigation & Survival)**: To trap intruders in the mirage, the spirit afflicts them with a Curse that drastically lowers their Navigate and Survival skills. Victims lose all sense of direction, wandering aimlessly in the mirage until they die of thirst.
Creatorhkokko
Stats
STR
CON
SIZ
DEX
INT 3d6
POW 3d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Spirit Ability - Haunt 100% View items

Non-random features

ListFeature
Spirit Ability Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated.
Spirit Ability Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.
Spirit Ability Glamour - Enables the spirit to create illusions within a range equal to its POW in metres. This glamour is a mental illusion that works in a similar way to the sorcery spell Phantom (Sense) (page 171). The spirit can affect one sense per level of its Intensity, with a Magnitude of twice that.
Spirit Ability Demesne - A potent ability, the spirit gains dominion over aspects of its environment within a range of one hundred times its POW in metres. Normally the limits of its influence are specified in the spirit’s description. For example, a plant spirit could control the growth, flowering and fruiting of vegetation within its area of effect, whilst a truth spirit might prevent falsehoods being uttered. If the demesne of the spirit is challenged by a character, they may attempt to over- come its power by winning an opposed roll of relevant skills.
Spirit Ability Curse - The spirit can lower one Attribute or Skill of a victim it passively or covertly possesses. The amount reduced depends on the Intensity of the spirit and the specific type of curse. See page 143

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50