| List | Feature |
| Spirit Ability |
Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated. |
| Spirit Ability |
Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents. |
| Spirit Ability |
Glamour - Enables the spirit to create illusions within a range equal to its POW in metres. This glamour is a mental illusion that works in a similar way to the sorcery spell Phantom (Sense) (page 171). The spirit can affect one sense per level of its Intensity, with a Magnitude of twice that. |
| Spirit Ability |
Demesne - A potent ability, the spirit gains dominion over aspects of its environment within a range of one hundred times its POW in metres. Normally the limits of its influence are specified in the spirit’s description. For example, a plant spirit could control the growth, flowering and fruiting of vegetation within its area of effect, whilst a truth spirit might prevent falsehoods being uttered. If the demesne of the spirit is challenged by a character, they may attempt to over- come its power by winning an opposed roll of relevant skills. |
| Spirit Ability |
Curse - The spirit can lower one Attribute or Skill of a victim it passively or covertly possesses. The amount reduced depends on the Intensity of the spirit and the specific type of curse. See page 143 |