Ember of the Tipped Sky - Fire Elemental Spirit

(Generated 12 times)
Namelist None
Tags
Desert
Glorantha
Nargan desert
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes When the sky dome tipped during the Gods War and poured cosmic fire onto the Artmali Empire, it created the lifeless alkali wastes of the Nargan Desert. The Embers are the sentient, localized remnants of that apocalyptic "Firefall." They are cousins to the Promalti (men made of fire), but they possess no human shape—they are pure, malicious conflagrations of burning ash and spite. **Animate (Fire/Ash)** The spirit embodies the scorching alkali dust and residual cosmic heat, manifesting physically as a swirling, superheated vortex of burning ash. **Miasma**: It projects a crushing aura of dread in a radius around it, mimicking the apocalyptic terror the Artmali felt when the sky fell. Those who fail to resist must flee in abject terror. **Passion (Hate - Blue Folk/Water)**: If the spirit manages to covertly possess a victim (or if it infects an area), it instills a murderous, overwhelming Hatred toward anything related to the Artmali, the Blue Moon, or water. Possessed victims will sabotage the party's waterskins or violently attack blue-skinned Veldang companions.
Creatorhkokko
Stats
INT 3d6
POW 18+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Passion Spirit Intensity 2 ***Hate*** Exaggerates the existing negative feelings to a subject. Whenever stressed or unobserved will cause them to step by step increasing acts of hate towards the subject These spirits exaggerate the possessed host’s natural inclinations towards a particular individual, race, cult or culture, making them irritable and surly. Whenever the opportunity presents itself, usually when unobserved, the victim will succumb to over- whelming hatred; leading them to quarrel with, brutalise, torture, or rarely to even murder the object of their hate.
Spirit Ability Miasma - Enables the spirit to induce feelings of despair, dread and horror within a radius of its POW in metres. The Magnitude of the effect is equal to twice the spirit’s Intensity. Anyone unable to block the magic must succeed in an opposed test of Willpower skills, or else flee the area in abject terror.
Spirit Ability Animate Specific Substance - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153).
Spirit Ability Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.

Standard skills

Spectral combat POW+CHA+50 Stealth INT+CHA+50 Willpower POW+POW+50