CP Private Security (Agent Leader)

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Namelist None
Tags
Human
Modern
Rank Skilled
Race Human
Cult rank None
Notes Detail Leader (DL) / Agent-in-Charge (AIC) The Detail Leader focuses on the immediate tactical movements of the team. They stay in close proximity to the Principal and coordinate the physical "bubble" around them. While the TL handles the big picture, the DL handles the minute-by-minute execution of the security plan. Shift Lead Shift Leads provide direct oversight for a specific work period (e.g., the night shift). They conduct "rounds" to check on individual officers, verify that equipment is functional, and act as the tactical lead during immediate emergencies. Close Protection Detail Close Protection Detail is a purely reactive combat doctrine centered on the preservation and extraction of a High-Value Asset. The style treats the practitioner as a tactical barrier, utilizing specialized shielding techniques and synchronized movement to facilitate the subject's immediate evacuation from a threat zone. Training emphasizes situational awareness and the physical redirection of violence, ensuring that the asset remains secure regardless of the intensity of the engagement. Combat Style Traits: *You must take traits in the order of the number marked. 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 1 Excellent Footwork: When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. 1 Quick Draw: When you are using a pistol with ENC 2 or below, you can prepare your weapon without actually taking it out of the holster. Before your pose is interrupted, you can ready your weapon with a free action. 1 Combat Awareness: The perception roll required to react to an enemy from behind is rolled at 1 step easier. 2 Natural Alignment: Within 10m, the penalty for not Quick Aiming is reduced by one grade. 2 Skirmishing: The style permits launching ranged attacks at +2 difficulty whilst running (but not whilst sprinting). 2 Room Clearing Expert: Weapon Size penalties are reduced by one step when fighting in confined spaces. 2 Obstacle Course Specialist: The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics skill when making assaults whilst scaling walls or crawling through tunnels. 3 Defensive Shooting: You can shoot from large enough cover while exposing only your head and one arm; the shooting is at 1 step more difficult. 3 Protective Combat: When engaged with a same enemy, you can parry attacks targeting your ally at 1 step harder, if the position allows. You need to decide before your ally parry for themselves. 3 Dynamic Entry Specialist: You are trained to enter an area as fast as possible to gain maximum surprise. When you enter a room without delaying an action, enemies who delayed their action must make an opposed roll against your Lore(Tactics), using Lore(Tactics) or Evade(one difficulty). If they fail, lose their delayed action, and are affected by the Press Advantage special effect(can not act next turn). 3 Night OperatorL Allows the user to reduce any penalties imposed due to poor lighting by one difficulty grade. Weapons: Primary Weapon: Pistol, SMG, Unarmed, Knife Secondary Weapon: Shield (Regular), Grenade(Smoke, Flash) Site Security & Asset Protection Site Security & Asset Protection is a defensive doctrine focused on the maintenance of a secure perimeter and the deterrence of unauthorized access. Unlike offensive or mobile tactical units, SSAP practitioners are trained to operate from established positions, utilizing physical barriers and defensive geometry to maximize their presence. The style emphasizes situational awareness, the technical use of stationary cover, and the ability to hold a line against intrusion. Whether guarding a high-density office complex, a sensitive manufacturing plant, or a high-value cargo transport, the curriculum prioritizes the "static advantage"—turning a location into a fortress that is too costly or difficult to breach. Site Security & Asset Protection Site Security & Asset Protection is a defensive doctrine focused on the maintenance of a secure perimeter and the deterrence of unauthorized access. Unlike offensive or mobile tactical units, SSAP practitioners are trained to operate from established positions, utilizing physical barriers and defensive geometry to maximize their presence. The style emphasizes situational awareness, the technical use of stationary cover, and the ability to hold a line against intrusion. Whether guarding a high-density office complex, a sensitive manufacturing plant, or a high-value cargo transport, the curriculum prioritizes the "static advantage"—turning a location into a fortress that is too costly or difficult to breach. Combat Style Traits: *You must take traits in the order of the number marked. 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 1 Combat Awareness: The perception roll required to react to an enemy from behind is rolled at 1 step easier. 1 Solid Stance: Resist Knockback, Leaping Attacks, and Bash as if using the brace action. 1 Mancatcher: The style grants its user an advantage when entangling or immobilizing opponents, making a foe’s opposed rolls to evade or break free one difficulty grade harder. 2 Square up: When engaged frontally, you can reroll hit location if it's not on the chest or abdominal region. 2 Cover Utilization: When behind cover, attackers suffer an additional step penalty when firing at you. 2 Riot Control Training: Area-of-effect weapons force all affected targets to make Willpower rolls one step harder. 2 Intimidating Scream: Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. 3 Cool Under Fire: You can quickly update your mental picture of the battlefield, recover from suppression. After you failed a Willpower check for Pin Down, your next Willpower check for Pin Down will be 1 difficulty grade easier. 3 Overwatch Tactician: When using Delay Action to provide overwatch, you can fire at one additional qualifying target at the cost of an extra Action Point. 3 Immobilise : When you have someone grappled or entangled, instead of damage you may use your action to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does not need a level of success to employ and only lasts for as long as you maintain the grapple. 3 Natural Alignment: Within 10m, the penalty for not Quick Aiming is reduced by one grade. Weapons: Primary Weapon: Shotgun or SMG, Pistol Secondary Weapon: Baton (Club), Unarmed
CreatorPaulkwk
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+6
POW 2d6+6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 9
04-06 Left leg 9
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 9
16-18 Left arm 9
19-20 Head
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Age 100% View items
Attitude 100% View items
Character looks 100% View items
Reputation POW+POW% View items
Social Class - Civilized 100% View items

Standard skills

Athletics STR+DEX+2d10+30 Boating STR+CON+10 Brawn STR+SIZ+10
Conceal DEX+POW+10 Dance DEX+CHA+10 Deceit INT+CHA+2d10+10
Endurance CON+CON+2d10+30 Evade DEX+DEX+2d10+30 First Aid DEX+INT+2d10+10
Influence CHA+CHA+2d10+30 Insight INT+POW+2d10+30 Locale INT+INT+50
Perception INT+POW+2d10+30 Ride DEX+POW+10 Sing CHA+POW+10
Stealth DEX+INT+10 Swim STR+CON+10 Unarmed STR+DEX+10
Willpower POW+POW+2d10+30

Professional skills

Art POW+CHA+1d10+10 Bureaucracy INT+INT+1d10+10 Commerce INT+CHA+1d10+10
Courtesy INT+CHA+1d10+10

Custom skills

Comms INT+INT+2d10+10 Computer INT+INT+2d10+30 Lore (Work Secondry) INT+INT+2d10+40
Lore (Work Primary) INT+INT+2d20+40 Craft (Work Secondry) DEX+INT+2d10+40 Craft (Work Primary) DEX+INT+2d20+40
Humanity POW+CHA+10 Drive DEX+INT+2d10+10 Electronics DEX+INT+1d10+10
Mechanisms DEX+INT+1d10+10 Style POW+CHA+1d10+10

Combat styles

Combat StylesSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 2
Club (1)
Pistol (1)

2-handed weapons

Amount: 1
AR (0)
SMG (1)

Ranged weapons

Amount: 0
Heavy Weapon (0)
Sniper (0)

Shields

Amount: 1d3
Cyberleg (1)
Cybereye (1)
Cyberarm (1)
Cybernetics (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Cyberleg shield M M - None N N 0 0
Cybereye shield - - - None N N 0 0
Cyberarm shield - - - None N N 0 0
Heavy Weapon ranged - - - None N N 0 0
Sniper ranged - - - None N N 0 0
AR 2h-melee - - - None N N 0 0
SMG 2h-melee - - - None N N 0 0
Pistol 1h-melee - - - None N N 0 0
Cybernetics shield - - - None N N 0 0