CP Private Security (Agent)

(Generated 36 times)
Namelist None
Tags
Human
Modern
Rank Skilled
Race Human
Cult rank None
Notes Type 1. Personal Protection Officer (PPO) Also known as a "Bodyguard" or "Protective Agent," PPOs form the physical perimeter around the Principal. In a typical four-person team, one PPO remains at the "point" (ahead of the Principal), while others cover the flanks and the rear. Close Protection Detail Combat Style Traits: 1 Quick Draw: When you are using a pistol with ENC 2 or below, you can prepare your weapon without actually taking it out of the holster. Before your pose is interrupted, you can ready your weapon with a free action. 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 2 Natural Alignment: Within 10m, the penalty for not Quick Aiming is reduced by one grade. Type 2. Access Control Officer Access Control Officers staff the entry and exit points of the facility. They verify credentials, manage visitor logs, and inspect vehicles or packages entering the site. Their primary function is to maintain the integrity of the facility's perimeter. Site Security & Asset Protection Combat Style Traits: 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 1 Solid Stance: Resist Knockback, Leaping Attacks, and Bash as if using the brace action. 2 Cover Utilization: When behind cover, attackers suffer an additional step penalty when firing at you. Type 3. Roving Patrol / Mobile Officer Roving patrols move throughout the facility on a set or randomized schedule. They check for unsecured doors, identify safety hazards (like fires or leaks), and provide a visible deterrent to unauthorized activity. These officers use vehicles, bicycles, or remain on foot. Site Security & Asset Protection Combat Style Traits: 1 Combat Awareness: The perception roll required to react to an enemy from behind is rolled at 1 step easier. 1 Mancatcher: The style grants its user an advantage when entangling or immobilizing opponents, making a foe’s opposed rolls to evade or break free one difficulty grade harder. 2 Square up: When engaged frontally, you can reroll hit location if it's not on the chest or abdominal region. Type 4. Security Operations Center (SOC) Operator SOC Operators remain in a centralized control room. They monitor closed-circuit television (CCTV), manage alarm systems, and coordinate radio communications. They provide "eyes on" support for field officers and dispatch emergency services when necessary. Site Security & Asset Protection Combat Style Traits: 1 Combat Awareness: The perception roll required to react to an enemy from behind is rolled at 1 step easier. 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 2 Square up: When engaged frontally, you can reroll hit location if it's not on the chest or abdominal region. Close Protection Detail Close Protection Detail is a purely reactive combat doctrine centered on the preservation and extraction of a High-Value Asset. The style treats the practitioner as a tactical barrier, utilizing specialized shielding techniques and synchronized movement to facilitate the subject's immediate evacuation from a threat zone. Training emphasizes situational awareness and the physical redirection of violence, ensuring that the asset remains secure regardless of the intensity of the engagement. Combat Style Traits: *You must take traits in the order of the number marked. 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 1 Excellent Footwork: When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. 1 Quick Draw: When you are using a pistol with ENC 2 or below, you can prepare your weapon without actually taking it out of the holster. Before your pose is interrupted, you can ready your weapon with a free action. 1 Combat Awareness: The perception roll required to react to an enemy from behind is rolled at 1 step easier. 2 Natural Alignment: Within 10m, the penalty for not Quick Aiming is reduced by one grade. 2 Skirmishing: The style permits launching ranged attacks at +2 difficulty whilst running (but not whilst sprinting). 2 Room Clearing Expert: Weapon Size penalties are reduced by one step when fighting in confined spaces. 2 Obstacle Course Specialist: The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics skill when making assaults whilst scaling walls or crawling through tunnels. 3 Defensive Shooting: You can shoot from large enough cover while exposing only your head and one arm; the shooting is at 1 step more difficult. 3 Protective Combat: When engaged with a same enemy, you can parry attacks targeting your ally at 1 step harder, if the position allows. You need to decide before your ally parry for themselves. 3 Dynamic Entry Specialist: You are trained to enter an area as fast as possible to gain maximum surprise. When you enter a room without delaying an action, enemies who delayed their action must make an opposed roll against your Lore(Tactics), using Lore(Tactics) or Evade(one difficulty). If they fail, lose their delayed action, and are affected by the Press Advantage special effect(can not act next turn). 3 Night OperatorL Allows the user to reduce any penalties imposed due to poor lighting by one difficulty grade. Weapons: Primary Weapon: Pistol, SMG, Unarmed, Knife Secondary Weapon: Shield (Regular), Grenade(Smoke, Flash) Site Security & Asset Protection Site Security & Asset Protection is a defensive doctrine focused on the maintenance of a secure perimeter and the deterrence of unauthorized access. Unlike offensive or mobile tactical units, SSAP practitioners are trained to operate from established positions, utilizing physical barriers and defensive geometry to maximize their presence. The style emphasizes situational awareness, the technical use of stationary cover, and the ability to hold a line against intrusion. Whether guarding a high-density office complex, a sensitive manufacturing plant, or a high-value cargo transport, the curriculum prioritizes the "static advantage"—turning a location into a fortress that is too costly or difficult to breach. Site Security & Asset Protection Site Security & Asset Protection is a defensive doctrine focused on the maintenance of a secure perimeter and the deterrence of unauthorized access. Unlike offensive or mobile tactical units, SSAP practitioners are trained to operate from established positions, utilizing physical barriers and defensive geometry to maximize their presence. The style emphasizes situational awareness, the technical use of stationary cover, and the ability to hold a line against intrusion. Whether guarding a high-density office complex, a sensitive manufacturing plant, or a high-value cargo transport, the curriculum prioritizes the "static advantage"—turning a location into a fortress that is too costly or difficult to breach. Combat Style Traits: *You must take traits in the order of the number marked. 1 Sentinel: You make enemy's attampt geting away from you much harder. When enemy attampt to open range from you, the evade roll is rolled 1 step harder. 1 Combat Awareness: The perception roll required to react to an enemy from behind is rolled at 1 step easier. 1 Solid Stance: Resist Knockback, Leaping Attacks, and Bash as if using the brace action. 1 Mancatcher: The style grants its user an advantage when entangling or immobilizing opponents, making a foe’s opposed rolls to evade or break free one difficulty grade harder. 2 Square up: When engaged frontally, you can reroll hit location if it's not on the chest or abdominal region. 2 Cover Utilization: When behind cover, attackers suffer an additional step penalty when firing at you. 2 Riot Control Training: Area-of-effect weapons force all affected targets to make Willpower rolls one step harder. 2 Intimidating Scream: Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. 3 Cool Under Fire: You can quickly update your mental picture of the battlefield, recover from suppression. After you failed a Willpower check for Pin Down, your next Willpower check for Pin Down will be 1 difficulty grade easier. 3 Overwatch Tactician: When using Delay Action to provide overwatch, you can fire at one additional qualifying target at the cost of an extra Action Point. 3 Immobilise : When you have someone grappled or entangled, instead of damage you may use your action to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does not need a level of success to employ and only lasts for as long as you maintain the grapple. 3 Natural Alignment: Within 10m, the penalty for not Quick Aiming is reduced by one grade. Weapons: Primary Weapon: Shotgun or SMG, Pistol Secondary Weapon: Baton (Club), Unarmed
CreatorPaulkwk
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 9
04-06 Left leg 9
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 9
16-18 Left arm 9
19-20 Head
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Age 100% View items
Attitude 100% View items
Character looks 100% View items
Reputation POW+POW% View items
Social Class - Civilized 100% View items

Standard skills

Athletics STR+DEX+2d10+20 Boating STR+CON Brawn STR+SIZ
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA+2d10
Endurance CON+CON+2d10+20 Evade DEX+DEX+2d10+20 First Aid DEX+INT+2d10
Influence CHA+CHA+2d10+20 Insight INT+POW+2d10+20 Locale INT+INT+40
Perception INT+POW+2d10+20 Ride DEX+POW Sing CHA+POW
Stealth DEX+INT Swim STR+CON Unarmed STR+DEX
Willpower POW+POW+2d10+20

Professional skills

Art POW+CHA+1d10 Bureaucracy INT+INT+1d10 Commerce INT+CHA+1d10
Courtesy INT+CHA+1d10

Custom skills

Comms INT+INT+2d10 Computer INT+INT+2d10+20 Lore (Work Secondry) INT+INT+2d10+30
Lore (Work Primary) INT+INT+2d20+30 Craft (Work Secondry) DEX+INT+2d10+30 Craft (Work Primary) DEX+INT+2d20+30
Humanity POW+CHA Drive DEX+INT+2d10 Electronics DEX+INT+1d10
Mechanisms DEX+INT+1d10 Style POW+CHA+1d10

Combat styles

Combat StylesSTR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 2
Club (1)
Pistol (1)

2-handed weapons

Amount: 1
AR (0)
SMG (1)

Ranged weapons

Amount: 0
Heavy Weapon (0)
Sniper (0)

Shields

Amount: 1d2
Cyberleg (1)
Cybereye (1)
Cyberarm (1)
Cybernetics (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Cyberleg shield M M - None N N 0 0
Cybereye shield - - - None N N 0 0
Cyberarm shield - - - None N N 0 0
Heavy Weapon ranged - - - None N N 0 0
Sniper ranged - - - None N N 0 0
AR 2h-melee - - - None N N 0 0
SMG 2h-melee - - - None N N 0 0
Pistol 1h-melee - - - None N N 0 0
Cybernetics shield - - - None N N 0 0