CP Gang (Captain)

(Generated 7 times)
Namelist None
Tags
Human
Modern
Rank Skilled
Race Human
Cult rank Proven
Notes A captain is in charge of a crew, a group of soldiers who report directly to him. Each crew usually contains 10–20 soldiers and many more associates. A captain is appointed by the boss and reports to him or the underboss. A captain gives a percentage of his (and his underlings') earnings to the boss and is also responsible for any tasks assigned, including murder. In labor racketeering, it is usually a capo who controls the infiltration of union locals. If a capo becomes powerful enough, he can sometimes wield more power than some of his superiors.
CreatorPaulkwk
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+6
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Age 100% View items
Character looks 100% View items

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10 Conceal DEX+POW+4d10
Deceit INT+CHA+4d10 Endurance CON+CON+4d10 Evade DEX+DEX+4d10
Influence CHA+CHA+4d10 Insight INT+POW+4d10 Locale INT+INT+4d10
Perception INT+POW+4d10 Stealth DEX+INT+4d10 Unarmed STR+DEX+4d10
Willpower POW+POW+4d10

Professional skills

Gambling INT+POW+4d10 Lockpicking DEX+DEX+4d10 Mechanisms DEX+INT+4d10
Sleight DEX+CHA+4d10 Streetwise POW+CHA+2d10+20 Survival CON+POW+4d10

Custom skills

Drive DEX+INT+4d10

Combat styles

Street ShootoutSTR+DEX+2d20+30

Weapon options

1-handed weapons

Amount: 1d2
Dagger (1)
Longsword (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1d2
Pistol (3)
SMG (1)

Shields

Amount: 1d4
Cyberlimb (1)
Cybernatics (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Cyberlimb shield 0 M M - None N N 0 0
Pistol ranged 0 M M - None N N 0 0
Cybernatics shield 0 M M - None N N 0 0
SMG ranged 0 M M - None N N 0 0