Vermin Lord Spirit

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Namelist None
Tags
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes The VerminLord In the squalid, maze-like depths of the sprawling slum—the Vermin Demagogue is whispered to be a corrupted nature spirit of the city's ancient sewers, or perhaps a minor manifestation sent by the Dark Cult to erode the city's civilization from within. It feeds on the misery of the city's lowest castes. The Mechanics Domination (Vermin): The spirit possesses the Domination (Specific Species) ability. In the city, it uses this to telepathically command the swarms of giant and diseased rats that infest the city's subterranean underbelly. Passion (Hate): The spirit covertly possesses a host and weaponizes the Passion (Hate) ability. It broadcasts a supernatural fury that amplifies the simmering resentments of the oppressed kadam (slaves) and the disenfranchised Blue Folk. Anyone failing a Willpower resistance roll is overwhelmed by a temporary, murderous Hate ( Nobility) Passion, driving them to uncharacteristic violence against the ruling elite. Miasma: The spirit projects a Miasma of supernatural dread in a radius around its host. Anyone caught in this aura—including battle-hardened mercenaries or city guards—must succeed in an opposed Willpower roll or break ranks and flee in abject terror.
Creatorhkokko
Stats
INT 2d6
POW 12+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Passion Spirit Intensity 2 ***Hate*** Exaggerates the existing negative feelings to a subject. Whenever stressed or unobserved will cause them to step by step increasing acts of hate towards the subject These spirits exaggerate the possessed host’s natural inclinations towards a particular individual, race, cult or culture, making them irritable and surly. Whenever the opportunity presents itself, usually when unobserved, the victim will succumb to over- whelming hatred; leading them to quarrel with, brutalise, torture, or rarely to even murder the object of their hate.
Spirit Ability Domination - Grants the shaman the ability to command all living animals of the cult’s totem within the fetch’s POW in metres.
Spirit Ability Miasma - Enables the spirit to induce feelings of despair, dread and horror within a radius of its POW in metres. The Magnitude of the effect is equal to twice the spirit’s Intensity. Anyone unable to block the magic must succeed in an opposed test of Willpower skills, or else flee the area in abject terror.

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50