Foundation Eater, Large

(Generated 6 times)
Namelist None
Tags
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes In a Bronze Age city —where massive mud-brick structures, subterranean vaults, and heavy stone columns dominate the skyline—a spirit capable of devouring architecture is a weapon of mass destruction. Often whispered to be a corrupted earth elemental or a minor manifestation tied to the Dark Cults (who seeks to erode civilization from within), this entity is highly prized by the city's more cutthroat factions. The Mechanics: Animate (Mud-Brick/Stone): The spirit uses the Animate (Substance) ability to seep into the mortar, load-bearing wooden pillars, and bronze reinforcements of citys buildings. Curse (Structural Decay): Rather than cursing a living victim, the spirit's Curse ability is directed at the inanimate structure. It drastically lowers the Armour Points (AP) and Hit Points (HP) by the intensity of the spirit of the building materials, causing ancient stone to turn to brittle sand, wood to instantly dry-rot, and bronze to rapidly oxidize. Steadfast: The spirit has been bound using complex sorcerous wards or an Enchant (Binding) matrix created by a master occultist. This makes it Steadfast—completely immune to standard Exorcism or Dismiss Elemental miracles. It can only be removed by destroying its physical fetish (often a cursed foundation brick planted on-site) or by reducing its Magic Points to zero in brutal, close-quarters Spirit Combat.
Creatorhkokko
Stats
INT 3d6
POW 18+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Spirit Ability Animate Specific Substance - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153).
Spirit Ability Steadfast - The spirit gains immunity to dismissal of any form. This does not mean it is immune to magical damage or spirit combat only that spells such as Banish or Exorcism do not affect it Source: AiG
Spirit Ability Curse - The spirit can lower one Attribute or Skill of a victim it passively or covertly possesses. The amount reduced depends on the Intensity of the spirit and the specific type of curse. See page 143
Spirit Ability Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.

Standard skills

Spectral combat POW+CHA+50 Stealth INT+CHA+50 Willpower POW+POW+50