Whispering Betrayer - Deceit Madness Spirit

(Generated 18 times)
Namelist None
Tags
Raw
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes Deceit induces the host to lie, cheat, and steal no matter the consequences, though they will try to conceal this subterfuge. Madness forces the host into irrational or gibbering behavior during times of stress, changing their perceptions or instilling paranoia. May rationalize its deceit due to its madness spirit type. For example hydrophobic would do its treachery to avoid getting near water.
Creatorhkokko
Stats
INT 3d6
POW 12+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Madness type 100% View items
Treachery Spirit Type 100% View items

Non-random features

ListFeature
Spirit Ability Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm.
Spirit Ability Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144
Passion Spirit Intensity 1 ***Deceit*** Makes the possessed lie,cheat and steal. Can try to cover it up with other skills for example Deceit or Conceal
Passion Spirit Intensity 2 ***Madness*** Akin to having a demon whispering into your ear, madness spirits force the host – at times of stress – into acts of irrational or gibbering behaviour. Depending on the spirit’s inclination, this is done by changing the perceptions of the victim, sadistically torturing them, or instilling a degree of increasing paranoia. Madness attacks last 1d3x10 minutes, occurring whenever a skill check is made by the host, and the spirit overcomes that roll in an opposed test using its Willpower.

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50