| List | Feature |
| Spirit Ability |
Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm. |
| Spirit Ability |
Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144 |
| Passion Spirit Intensity 1 |
***Deceit*** Makes the possessed lie,cheat and steal. Can try to cover it up with other skills for example Deceit or Conceal |
| Passion Spirit Intensity 2 |
***Madness*** Akin to having a demon whispering into your ear, madness spirits force the host – at times of stress – into acts of irrational or gibbering behaviour. Depending on the spirit’s inclination, this is done by changing the perceptions of the victim, sadistically torturing them, or instilling a degree of increasing paranoia. Madness attacks last 1d3x10 minutes, occurring whenever a skill check is made by the host, and the spirit overcomes that roll in an opposed test using its Willpower. |