Curse of the Dunes - Curse Spirit

(Generated 2 times)
Namelist None
Tags
Desert
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes The Curse of the Dunes is a vast curse-spirit that reshapes ruined desert sites into a shifting labyrinth of sand and broken stone, where every path betrays those who follow it. A suffocating aura of dread hangs over its domain, driving the weak to flee and sapping the resolve of those who remain. Within its grasp, unseen curses erode strength and fortune, leaving victims slower to heal and more prone to fatal mistakes. It does not hunt directly, but traps and exhausts its prey, until they realize too late that there is no path out—only the illusion of one. Curse spirit that affects Luck points when possessing.
Creatorhkokko
Stats
INT 3d6
POW 24+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Spirit Ability Miasma - Enables the spirit to induce feelings of despair, dread and horror within a radius of its POW in metres. The Magnitude of the effect is equal to twice the spirit’s Intensity. Anyone unable to block the magic must succeed in an opposed test of Willpower skills, or else flee the area in abject terror.
Spirit Ability Demesne - A potent ability, the spirit gains dominion over aspects of its environment within a range of one hundred times its POW in metres. Normally the limits of its influence are specified in the spirit’s description. For example, a plant spirit could control the growth, flowering and fruiting of vegetation within its area of effect, whilst a truth spirit might prevent falsehoods being uttered. If the demesne of the spirit is challenged by a character, they may attempt to over- come its power by winning an opposed roll of relevant skills.

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50