Violence Spirit - Intensity 3

(Generated 2 times)
Namelist None
Tags
Raw
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes
Creatorhkokko
Stats
INT 3d6
POW 18+1d6
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Spirit Ability Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144
Spirit Ability Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm.
Passion Spirit Intensity 3 ***Violence*** Removes all ethical and moral restraints towards using combat to solve problems. Any hint of dissent or outright threat will trigger a violent outburst. Worse still, the host glories in violence so much that they will joyously brutalise all living things within reach, be they friend, foe or even innocents. Violent outbursts can be resisted if the host can overcome the spirit in an opposed test of Willpower, but once triggered, the violence only stops when the host is incapacitated by exhaustion or a lack of responding victims. Note that violence does not necessarily equate to death – most hosts utilising their natural weapons over drawing a weapon, unless directly threatened by one first.

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50