Fear Spirit - Intensity 2

(Generated 1 times)
Namelist None
Tags
Glorantha
Raw
Spirit
Rank Veteran
Race Spirit
Cult rank None
Notes Fear spirit tries to possess its target. If possession is successful thereafter the subject is Demoralized - one grade per intensity. Fear is towards a particular person, species, situation or object. When confronted with the subject, any proactive skill attempts made by the possessed character related to the source are one grade harder per intensity. However a direct assault from the subject gives possessed willpower versus spirit chance to react.
Creatorhkokko
Stats
INT 3d6
POW 1d6+12
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Passion Spirit Intensity 2 ***Fear*** The possessed host suffers foreboding and timidity, as if they were under the effect of the Demoralise spell (RAW page 125). The subject of the fear must be related to the cult or tradition, thus a sea based spirit could inflict a fear of drowning, and so on.
Spirit Ability Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144
Spirit Ability Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm.

Standard skills

Discorporate POW+INT+50 Spectral combat POW+CHA+20+6D10 Willpower POW+POW+6D10