Hunger Spirit

(Generated 61 times)
Namelist None
Tags
Rank Novice
Race Spirit
Cult rank None
Notes A Hunger Spirit appears as a skeletal, rag-clad figure of whatever race’s fears and thoughts shaped it, endlessly complaining of unbearable hunger and trying to manipulate mortals into giving it physical form. Once embodied or possessing a host, it devours anything it can bite through, from food to living beings and even solid objects, pausing only briefly as its hunger can never be satisfied. "While the disease affects them, they will be perpetually hungry but food any ingested will not be digested, leaving their body lacking in nutrition. They will grow hungrier and hungrier, with no amount of food able to satiate this desire. If not cured, they will eventually starve to death". Source: Signs and Portents #44
Creatorhkokko
Stats
INT 3d6
POW 1d6+18
CHA 3d6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Disease ***Wasting Disease*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of STR per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. STR affects damage bonus. If STR below species minimum - a level of Fatigue for every 2 points below the species minimum. If STR is zero lacks the ability to move or lift objects, becoming bedridden. Treat as Incapacitated
Spirit Ability Disease - Attacks in spirit combat - if it achieves level of success the victim rolls vs Endurance. Crit = effect occurs each week, Success = every day, Failure every hour Fumble = possessed and carrier. The disease endures until cured magically. Mythras page 143
Spirit Ability Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144
Spirit Ability Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm.

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50