Ophidian Sorcerer

(Generated 7 times)
Namelist Monster Island - High Folk (View names)
Tags
Meeros
Meeros doomed
Rank Skilled
Race Ophidian Humanoid
Cult rank None
Notes Meeros Doomed pg 17
CreatorAdept_Austin
Stats
STR 9
CON 9
SIZ 15
DEX 15
INT 15
POW 12
CHA 11
D20Hit locationArmor
01-03 Tail 1
04-05 Right leg 1
06-07 Left leg 1
08-10 Abdomen 1
11-14 Chest 1
15-16 Right Arm 1
17-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Combat Style Trait- Close Combat ***Assassination*** Allows the user access to the normally restricted 'Kill Silently' special effect.
Exotic Poison ***Ophidian venom*** has a Potency of 70%. A victim must win an opposed roll of his Endurance against the Potency of the venom else suffer the following symptoms. At the start of the round following being poisoned, the bitten location suffers the Agony condition, rendering it unusable for the next 2d6 minutes and possibly disrupting any attempts at concentration or spell casting. One hour later the victim begins to suffer the combined effects of Hallucination and Mania, developing a rabid fear of snakes. This effect lasts 2d6 days, during which time the victim grows increasingly paranoid until they must eventually be tied up for their own safety. After the poison subsides the victim will have no recollection of what bit them or how.

Standard skills

Athletics 49 Boating 68 Brawn 34
Conceal 57 Dance 56 Deceit 66
Endurance 38 Evade 55 First Aid 55
Influence 52 Insight 67 Locale 75
Perception 77 Sing 33 Stealth 65
Swim 53 Unarmed 59 Willpower 64

Magic skills

Invocation 67 Shaping 61

Professional skills

Oratory 78

Custom skills

Craft (Vivisection) 90 Customs 55 Lore (Anthropology) 80
Lore (Biology) 85

Combat styles

Dark One Cultist (Dagger, Whip, Assassination trait)63

Weapon options

1-handed weapons

Amount: 3
Dagger (1)
Whip (1)
Bites (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bites 1h-melee 1d3 M T - Inject Venom Y Y 0 0 Head

Sorcery spells

Amount: 6
SpellProb.   SpellProb.   SpellProb.
Animate 1 Dominate 1 Palsy 1
Sculpt 1 Smother 1 Teleport (via Shadows) 1