Ophidian

(Generated 95 times)
Namelist Monster Island - High Folk (View names)
Tags
Mythras core
Raw
Raw official
Rank Skilled
Race Ophidian Humanoid
Cult rank None
Notes RAW pg 255
CreatorAdept_Austin
Stats
STR 3d6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+9
POW 2d6+9
CHA 2d6
D20Hit locationArmor
01-03 Tail 1
04-05 Right leg 1
06-07 Left leg 1
08-10 Abdomen 1
11-14 Chest 1
15-16 Right Arm 1
17-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Exotic Poison ***Ophidian venom*** has a Potency of 70%. A victim must win an opposed roll of his Endurance against the Potency of the venom else suffer the following symptoms. At the start of the round following being poisoned, the bitten location suffers the Agony condition, rendering it unusable for the next 2d6 minutes and possibly disrupting any attempts at concentration or spell casting. One hour later the victim begins to suffer the combined effects of Hallucination and Mania, developing a rabid fear of snakes. This effect lasts 2d6 days, during which time the victim grows increasingly paranoid until they must eventually be tied up for their own safety. After the poison subsides the victim will have no recollection of what bit them or how.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+40
Evade DEX+DEX+30 Insight INT+POW+20 Locale INT+INT+40
Perception INT+POW+30 Swim STR+CON+40 Unarmed STR+DEX+30
Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+30

Custom skills

Lore (Any Civilised) INT+INT+30 Customs INT+INT+30 Passion: Loyalty to Tribe 90
Passion: Hate Enemies 80

Combat styles

Ophidian Warrior (Stone Axe, Shortspear, Target Shield)STR+DEX+40

Weapon options

1-handed weapons

Amount: 5
Shortspear (1)
Bite (1)
Claw (1)
Tail (1)
Stone Axe (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 1
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - Inject Venom Y Y 0 0 Head
Claw 1h-melee 1d4 M T - Bleed, Grip Y Y 0 0 Arm
Tail 1h-melee 1d4 M L - Bash, Entangle, Grip Y Y 0 0 Tail
Stone Axe 1h-melee 1d6+1 M M - Bleed, Sunder Y N 4 8

Folk spells

Amount: 1d4-1d2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Appraise 1 Avert 1 Babble 1
Beastcall 1 Befuddle 1 Bladesharp 1 Bludgeon 1
Breath 1 Bypass 1 Calculate 1 Calm 1
Chill 1 Cleanse 1 Cool 1 Coordination 1
Curse 1 Darkness 1 Deflect 1 Demoralise 1
Dishevel 1 Disruption 1 Dry 1 Dullblade 1
Extinguish 1 Fanaticism 1 Find 1 Firearrow 1
Fireblade 1 Frostbite 1 Glamour 1 Glue 1
Heal 1 Heat 1 Ignite 1 Incognito 1
Ironhand 1 Knock 1 Light 1 Lock 1
Magnify 1 Might 1 Mimic 1 Mindspeech 1
Mobility 1 Pathway 1 Perfume 1 Pet 1
Phantasm 1 Pierce 1 Polish 1 Preserve 1
Protection 1 Repair 1 Repugnance 1 Shock 1
Shove 1 Sleep 1 Slow 1 Speedart 1
Spiritshield 1 Tidy 1 Tire 1 Translate 1
Tune 1 Ventriloquism 1 Vigour 1 Voice 1
Warmth 1 Witchsight 1