Jaspard Morholt

(Generated 31 times)
Namelist None
Tags
Aswang
Fantasy
Npc
Undead
Vampire
Rank Veteran
Race Aswang
Cult rank Leader
Notes Movement 11m flying. Abilities: Hate the Sunlight, Darksight, Grappler, Shape-shifter (multiple forms), Immunity (Mundane Weapons), Undead, Vampiric, Venomous,Vulnerable (Silver, Stingray Tails) (RQ6: pg 312-316) MI pg 189 MI pg 199-200. Poison Pot 65 vs Endurance. Immediate Anesthesia, Unconscious after 1d3
CreatorActually
Stats
STR 2d6+12
CON 2d6+6
SIZ 2d6+3
DEX 2d6+9
INT 2d6+6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm/Wing 3
16-18 Left Arm/wing 3
19-20 Head 3
Attributes
Movement 6/11
Natural armor Yes

Non-random features

ListFeature
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Hate the Sunlight*** Demoralised under sunlight - all skill rolls are one grade harder.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to non magical weapons***
Ability ***Immortal*** Never ages - gains tremendous life experience
Basic Poison Immediate Anesthesia Application: Injection Potency: 65. Resistance: Endurance. Onset time: 1d3 rounds. Duration: 1 hour Conditions: Failing to resist the poison causes unconsciousness
Exotic Poison ***Aswang Poison*** Application: Injection Potency: 65 Resistance: Endurance Onset time: Immediate Anaesthesia, Unconsciousness after 1d3 minutes, Nausea if survives Duration: Aswang’s CON in hours Conditions: If not resisted the mere touch of the poison is enough to instantly numb the nerves in the area where the proboscis enters the body, deadening any pain caused by the impaling proboscis. The soporific is mild, lulling the victim into a sleep deep enough not to notice being carried, although they can be brought to full consciousness with a loud enough noise or severe jostling. Until the poison runs its course, a still living victim suffers the effects of a mild Nausea.
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.

Standard skills

Athletics STR+DEX+34 Brawn STR+SIZ+36 Deceit INT+CHA+34
Endurance CON+CON+41 Evade DEX+DEX+26 Perception INT+POW+35
Stealth DEX+INT+40 Willpower POW+POW+40

Magic skills

Invocation INT+CHA+40 Shaping INT+POW

Combat styles

Stealthy Probing (Claw, Proboscis)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Proboscis (poison) (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Proboscis (poison) 1h-melee 0 S T - None Y N 3 5 3
Claw 1h-melee 1d4 S T - None Y N 3 5 3