| List | Feature |
| Ability |
***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels. |
| Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
| Ability |
***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
| Ability |
***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete. |
| Ability |
***Hate the Sunlight*** Demoralised under sunlight - all skill rolls are one grade harder. |
| Ability |
***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
| Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
| Ability |
***Immunity to non magical weapons*** |
| Ability |
***Immortal*** Never ages - gains tremendous life experience |
| Basic Poison |
Immediate Anesthesia Application: Injection
Potency: 65. Resistance: Endurance. Onset time: 1d3 rounds. Duration: 1 hour Conditions: Failing to resist the poison causes unconsciousness |
| Exotic Poison |
***Aswang Poison***
Application: Injection
Potency: 65
Resistance: Endurance
Onset time: Immediate Anaesthesia, Unconsciousness
after 1d3 minutes, Nausea if survives
Duration: Aswang’s CON in hours
Conditions: If not resisted the mere touch of the poison
is enough to instantly numb the nerves in the area where the proboscis enters the body, deadening any pain caused by the impaling proboscis. The soporific is mild, lulling the victim into a sleep deep enough not to notice being carried, although they can be brought to full consciousness with a loud enough noise or severe jostling. Until the poison runs its course, a still living victim suffers the effects of a mild Nausea. |
| Ability |
***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source. |