| Notes |
**Body Armor**: Light, flexible Armored Clothing (or light Flak Jacket equivalent).
**Weapons**: All firearms are suppressed, chambered in .45 ACP Subsonic (for discretion and heavy stopping power). .45 ACP pistol. Aerosol Grenade, Myorelaxant Dart
**Melee**: Stun Baton.
**Respiratory Protection**: Gas Masks/Rebreathers (Immune to all gas effects).
**Cybernetic Eyes**: Includes Thermographic Vision (sees clearly through the gas) and Flash Suppression (immune to Flashbang SE).
#### Aerosol Grenade
Spews aerosol, expands 1m radius per round for 6 rounds
**Application**: Inhalation
**Potency**: 60%
**Resistance**: Endurance
**Onset Time**: Instant
**Duration**: 1d6 round, or while exposed
**Conditions**: Exhaustion, Aerosol obscures (Hard penalty w/o thermo or infra)
**Antidote/Cure**: None
#### Myorelaxant Dart
**Application**: Injection
**Potency**: 90%
**Resistance**: Endurance
**Onset Time**: 1d3 rounds
**Duration**: 2d4 hours
**Conditions**: Unconsciousness
**Antidote/Cure**: None |