Hunting Horror (Green Like Version)

(Generated 30 times)
Namelist None
Tags
Rank Skilled
Race Hunting Horror
Cult rank None
Notes And hoary Nodens raised a howl of triumph when Nyarlathotep, close on his quarry, stopped baffled by a glare that seared his formless hunting-horrors to grey dust.-HPL: The Dream-Quest of Unknown Kadath Special Abilities: Flying (through all physical medium) Allergy visible Light, Weakness Fire, Teleporter (can with a successful fly roll move back to it´s dimension)
CreatorFantasyFriend
Stats
STR 60
CON 30
SIZ 42
DEX 13
INT 15
POW 21
CHA
D20Hit locationArmor
01-06 Tail Segments 10
07-12 Body Segments 10
13-15 Right Fore Filaments 10
16-18 Left Fore Filaments 10
19-20 Head Segments 10
Attributes
Movement 7/up to 700 flying
Natural armor Yes

Non-random features

ListFeature
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Chaotic feature Teleporter - Can freely teleport to a new location once per round. The location must be within a number of metres equal to POW x2.
Ability ***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Weakness*** Weakness against environment or Rune
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability **Madness** If wins against the Willpower. Check the losers willpower roll: **Critical**Victim acts in all ways as if affected by the Befuddle spell **Success** Victim will gibber and act in an insane manner as per the default descrption **Failure ** Victim collapses into a catatonic state **Fumble** Victim becomes violently paranoid, attacking those nearby, whether friend or foe

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Custom skills

Fly STR+CON

Combat styles

Primary Combat StyleSTR+CON

Weapon options

1-handed weapons

Amount: 0
Custom weapon (1)
Crush (0)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Custom weapon 1h-melee 0 M M - None Y N 0 0
Crush 1h-melee 10 L L Area Attack Y Y 0 0