| List | Feature |
| Ability |
***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
|
| Chaotic feature |
Teleporter - Can freely teleport to a new location once per round. The location must be within a number of metres equal to POW x2. |
| Ability |
***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally. |
| Ability |
***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
| Ability |
***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
| Ability |
***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not. |
| Ability |
***Weakness*** Weakness against environment or Rune |
| Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
| Ability |
**Madness** If wins against the Willpower. Check the losers willpower roll:
**Critical**Victim acts in all ways as if affected by the Befuddle spell **Success** Victim will gibber and act in an insane manner as per the default descrption
**Failure ** Victim collapses into a catatonic state **Fumble** Victim becomes violently paranoid, attacking those nearby, whether friend or foe |