| Notes |
Raziq al-Sayeed, "The Carver"
Lay member of Selarn the Thief God - Thug aspect. Hardened Thug, Muscle-for-hire, Enforcer for criminal factions|
**Origin** The Dregs, near the Necropolis district. **Drive** Obsession with survival, coupled with a grim, fatalistic view of the city|
# Appearance
Raziq is a lean, wiry man with dark, nervous eyes constantly scanning the shadows, characteristic of someone who has survived trauma. His skin is frequently pale, and he moves with a perpetual, defensive crouch. He wears **dirty, soiled clothes** or practical, dark leather armor beneath a heavy cloak. His moniker, "The Carver," comes from his preferred weapon: a collection of wickedly sharp, serrated daggers he keeps sheathed along his belt. His most distinguishing feature is a faint, oily discoloration on his left hand—a permanent mark from surviving an encounter with a chaotic ooze or similar corruption.
# Background
. He was once an ordinary, perhaps even decent, laborer living near the Dregs, until he witnessed or barely escaped a horrifying incident linked to the chaos cults operating beneath the city. That experience, which revealed the "cost of cruelty", broke his spirit, leading him to believe life in Hombori Tondo is preordained chaos.
He now works as an enforcer, selling his acquired **brutal efficiency** to low-level crews within the **Blue Syndicate** or the **Shadows of Taipan** in the **Warrens** district. He is considered an effective thug, taking what he wants by force, but lacks the ambition or cunning of a true criminal leader. He uses violence (especially knife work) as a form of fatalistic protection, fighting **"like hell to keep [his burden] from spreading"**.
# Roleplaying Notes
• **Mannerisms:** Speaks in short, clipped sentences, favoring silence over conversation. He is jumpy and easily startled by unexpected sounds or lights. He frequently polishes his daggers, even in the middle of a transaction, viewing them as his only reliable defense in a world that betrayed him.
• **Dialogue:** His speech is often pessimistic and fatalistic; he might mutter that "fate wills it" or constantly warns others about inevitable doom, reflecting his trauma.
• **Personality:** **Harsh, distrustful, and focused entirely on the immediate goal**. While ruthless towards his enemies, his underlying tragedy might give him fleeting moments of dark empathy for innocents or other survivors, offering a hint of the man he once was.
# Key Info - Combat and Abilities
• **Combat Style:** Likely employs **Serpent’s Strike** or a similar **Thug**combat style. This is a precise, stealth-focused style using daggers and khopis, emphasizing his preference for close-up, brutal combat.
• **Traits:** He would be rated as a proficient fighter. Given his trauma, he might possess the weakness trait of being easily startled or paranoid, and a combat trait reflecting raw strength and brute force.
You survived a fire that destroyed part of your settlement. Roll 1d20 twice to discover which Hit Locations were badly scarred by the flames. You are now terrified of large fires: anything larger than a camp or cooking fire causes you to retreat to a very safe distance, no matter how cold it might be. |