| List | Feature |
| Ability |
***Artful Dodger*** The creature possesses fast reflexes when wearing
nothing more restrictive than light armor. They can
use the Evade skill to dodge a melee attack without falling
prone. Against a ranged attack, it only ends up prone
if it fails the roll. If wearing heavier armor, they lose
this ability and must reduce their Evade skill by 10%. |
| Ability |
***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings. |
| Ability |
***Corrosive*** Any attack that penetrates armour causes 1d6 damage to weapon or attacking limb |
| Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
| Ability |
***Fearshock*** Only on first attack when fully engulfed. Attack vs Willpower. If fail then
01-05 Victim dies of fear if not succeed in Endurance roll.
06-35 Victim collapses for 20-CON full turns. Must roll Endurance or less or die as above.
36-65 Collapses for 20-CON melee rounds.
66-95 Victim cowers in fear for 20-CON melee rounds,
acting in all other ways as demoralized.
96-00 Victim runs in fear for home for 20-CON melee rounds. Will attack fanatically if no place to run to. |
| Ability |
***Vulnerable to running water** Takes 1d3 damage to exposed locations - cannot heal in running water. |