Mudtiger

(Generated 18 times)
Namelist None
Tags
A0
Danger at darkshelf quarry
Rank Skilled
Race Giant Lizard
Cult rank None
Notes Mudtigers dwell on the elemental planes where water and earth meet to form mud and ooze. They find their way onto the Prime Material Plane through elemental vortices or when conjured or summoned. Recently, evil elemental clerics have established breeding colonies of mudtigers on the Prime Material. Although a mudtiger has a vicious bite, its most dangerous power is the ability to generate an electrical burst. When a mudtiger releases a burst, the effect shocks everyone within 10 feet of the creature, dealing 1d6 points of damage to all locations A successful Endurance check reduces the damage by half. Once the mudtiger generates a burst, it cannot use the burst again until the power recharges. To check for recharge, roll 1d6 before the mudtiger acts during a turn. On a roll of 5 or better, the power recharges. Any ferrous metal (such as steel) subjected to a mudtiger’s electrical burst becomes partially magnetized for two to five rounds. While affected, the metal has a magnetic field with rapidly (and randomly) changing strength and polarity. Characters wielding ferrous metal weapons while wearing magnetized armor or within 5 feet of a substantial mass of magnetized metal (30 pounds or more) attack and defend at a Hard penalty Characters wearing magnetized armor move at half speed (treat every 1” moved as 2” of movement) until the effect wears off. Characters wearing ferrous metal armor while within 5 feet of another character with magnetized armor or within 5 feet of a substantial mass of magnetized metal (30 pounds or more) also move at half speed. **Description**: A mudtiger resembles a cross between a shark and an aquatic lizard. It has a sinuous body covered in scales, a pair of triangular ventral fins, a blunt snout with a toothy maw, and a pair of thick, stubby forelimbs tipped with broad, rayed fins. A mudtiger’s body is iridescent green with blue-green stripes. On land, a mudtiger slithers and hunches along, occasionally pausing to hold itself erect on its forelimbs. In the water, a mudtiger wriggles its body and steers with its forelimbs. A mudtiger also can burrow through soft or loose material such as sand, ooze, or mud.
Creatorraleel
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 1d6+12
INT 2d6+5
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Tail 3
04-05 Right Hind Leg 3
06-07 Left Hind Leg 3
08-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 6m(20')/12m(swim)
Natural armor Yes

Non-random features

ListFeature
Ability ***Immunity To Own Element *** Magical attacks by the same element do not harm

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+3d10 Endurance CON+CON+3d10
Evade DEX+DEX+3d10+27 Perception INT+POW+4d10+30 Stealth DEX+INT+3d10
Unarmed STR+DEX Willpower POW+POW+4d10

Professional skills

Track INT+CON+6d10

Combat styles

Scaly Hunter (Jaws+Claws)STR+DEX+6d10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M T - Grip,Impale Y N 3 8
Claw 1h-melee 1d4 M M - Bleed,Grip Y N 3 7