Notes |
**split move and fire when mounted (move up to half, fire, and move up to half again).**
Goblins are small evil humanoids just over 1.2 metres (4+ ft), and
may be distant relations to kobolds. They delight in causing pain and
suffering on others, and prefer to lair underground in dark dismal
caves and ruins. Goblins are nocturnal and have a hard time seeing
in full daylight, generally only coming out during the day during
periods of heavy cloud cover or if lairing in dark forests. Each goblin
lair is typically lead by a chieftain, with all local lairs owing fealty to
a goblin king.
Goblin skin colour ranges between yellow, orange, and deep red,
and yellow or red eyes are the norm. They wear soiled garments of
dull earth tones, and leather armour for protection. They have an
average lifespan of about 50 years. Their language consists of harsh,
high-pitched tones, and many goblins are literate, something rather
uncommon with lesser humanoid races. More than half of all goblin
lairs are protected by dire wolves, which they also use as mounts,
and a small number of lairs are occupied by several bugbears. They
often take slaves for food and manual labour. Torture is considered
high entertainment, and goblins particularly hate both gnomes and
dwarves, choosing to capture them over any other beings. A goblin
lair typically has a number of slaves roughly a third the tribe’s total
size. These unfortunates are kept chained and shackled at all times
until no longer serving a purpose, at which point they are tortured
to death and/or eaten.
Light Sensitive
Light-sensitive creatures are typically active at night or in areas of
perpetual darkness. They suffer a 1 grade penalty to Combat Style,
Evade, and Perception rolls that deal with vision when fighting in
sunlight or its magical equivalent. Because of this, they avoid traveling
above ground while the sun is up on all but the cloudiest of
days, or only in forests of the densest of vegetation. They suffer no
penalties when in torchlight or other forms of artificial lighting.
Infravision
The creature sees into the infrared spectrum. The maximum distance
is 18 metres (60 ft) unless specified otherwise. Infravision is
covered in detail under Visibility Underground in Chapter 6. |