Goblin

(Generated 6 times)
Namelist None
Tags
A0
Classic fantasy
Danger at darkshelf quarry
Rank Novice
Race Human
Cult rank None
Notes Goblins are small evil humanoids just over 1.2 metres (4+ ft), and may be distant relations to kobolds. They delight in causing pain and suffering on others, and prefer to lair underground in dark dismal caves and ruins. Goblins are nocturnal and have a hard time seeing in full daylight, generally only coming out during the day during periods of heavy cloud cover or if lairing in dark forests. Each goblin lair is typically lead by a chieftain, with all local lairs owing fealty to a goblin king. Goblin skin colour ranges between yellow, orange, and deep red, and yellow or red eyes are the norm. They wear soiled garments of dull earth tones, and leather armour for protection. They have an average lifespan of about 50 years. Their language consists of harsh, high-pitched tones, and many goblins are literate, something rather uncommon with lesser humanoid races. More than half of all goblin lairs are protected by dire wolves, which they also use as mounts, and a small number of lairs are occupied by several bugbears. They often take slaves for food and manual labour. Torture is considered high entertainment, and goblins particularly hate both gnomes and dwarves, choosing to capture them over any other beings. A goblin lair typically has a number of slaves roughly a third the tribe’s total size. These unfortunates are kept chained and shackled at all times until no longer serving a purpose, at which point they are tortured to death and/or eaten. Light Sensitive Light-sensitive creatures are typically active at night or in areas of perpetual darkness. They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. Because of this, they avoid traveling above ground while the sun is up on all but the cloudiest of days, or only in forests of the densest of vegetation. They suffer no penalties when in torchlight or other forms of artificial lighting. Infravision The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Infravision is covered in detail under Visibility Underground in Chapter 6.
Creatorraleel
Stats
STR 8
CON 11
SIZ 8
DEX 14
INT 12
POW 11
CHA 7
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 3
Attributes
Movement 4m(15')
Natural armor No

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Deceit INT+CHA+30
Endurance CON+CON+20 Evade DEX+DEX+30 Perception INT+POW+40
Ride DEX+POW+30 Stealth DEX+INT+30 Unarmed STR+DEX+20
Willpower POW+POW+20

Custom skills

Languages (Goblin, Hobgoblin, Kobold, Orcish) INT+CHA+40 Alignment: Evil INT+POW+29

Combat styles

Goblin CombatSTR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Shortspear (1)
Shortsword (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Short Bow (1)
Sling (1)

Shields

Amount: 1
Target Shield (1)