Skeleton Knight

(Generated 12 times)
Namelist None
Tags
Rank Veteran
Race Skeleton
Cult rank None
Notes Abilities: Undead (Rq6 page 316). Immune to the effects of serious wounds. Reduce the damage dice of slashing/thrusting weapons by 1 die step against them and increase the damage of blunt weapons by 1 die step. Major wounds do not incapacitate, Rq6 pg 384
CreatorBeepborne
Stats
STR 1d6+10
CON 14
SIZ 2d6+6
DEX 1d6+10
INT 2d6+6
POW 16
CHA 0
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 5
10-12 Chest 7
13-15 Right Arm 4
16-18 Left Arm 5
19-20 Head 5
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Combat Style Trait- Close Combat ***Armoured Poise*** The user has mastered fighting in their armour, enabling them to effectively prioritise possible threats and respond accordingly. When subjected to a special effect from an attack which did no damage due to their armour, any resulting opposed rolls (such as Trip, Disarm Weapon etc) are one grade easier.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Custom skills

Custom skill

Combat styles

Gaunt KnightSTR+DEX+25

Weapon options

1-handed weapons

Amount: 2
Rapier (1)
Mace (1)
Lance (1)
Falchion (1)
Broadsword (1)

2-handed weapons

Amount: 1
Halberd (1)
Great Sword (1)
Great Hammer (1)
Great axe (1)
Military flail (1)

Ranged weapons

Amount: 0

Shields

Amount: 0