Mythras Firearms (Energy Weapons)
(Generated 36 times)
Namelist | None |
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Tags | Modern Mythras firearms Science-fiction
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Rank | Novice |
Race | Human |
Cult rank | None |
Notes | * Lasers can be affected by defensive materials that diffuse, defract or reflect light, reduce or even block a visible light laser. Games Masters should decide on the effectiveness of deterrent and reduce the laser’s damage by an appropriate percentage. ** Sonic Rifles produce an intense burst of sound that affects all targets not equipped with sonic dampeners or ear protection within a 20 metre arc directly in front of the firer. Do not roll for Hit Location. Victims must succeed in a Hard Endurance roll (unopposed) or be incapacitated until the weapon is deactivated. |
Creator | Bluetrace |
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Standard skills
Combat styles
Black Powder Firearms | STR+DEX+10 |
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Weapon options
1-handed weaponsAmount: 0
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 18
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Blaster, Palm | ranged | 1d8 | - | - | -5/15/90 | Cauterising | N | N | 0 | 0 |
Laser Rifle* | ranged | 1d10+2 | - | - | -40/120/380 | Cauterising, Incendiary, Weakness | N | N | 0 | 0 |
Blaster Pistol | ranged | 1d8 | - | - | -10/30/120 | Cauterising | N | N | 0 | 0 |
Laser Rifle, Heavy* | ranged | 1d12+2 | - | - | -80/240/1000 | Cauterising, Incendiary, Weakness | N | N | 0 | 0 |
Phaser, Palm | ranged | 1d6 | - | - | -4/12/50 | Cauterising, Knockout, Paralysing | N | N | 0 | 0 |
Phaser, Pistol | ranged | 1d8 | - | - | -8/25/75 | Cauterising, Knockout, Paralysing | N | N | 0 | 0 |
Blaster Pistol, Heavy | ranged | 1d8 | - | - | -7/25/50 | Cauterising | N | N | 0 | 0 |
Phaser, Rifle | ranged | 1d8 | - | - | -20/60/240 | Cauterising, Knockout, Paralysing | N | N | 0 | 0 |
Sonic Rifle** | ranged | special | - | - | -Special | Paralysing | N | N | 0 | 0 |
Blaster Carbine | ranged | 2d6 | - | - | -15/50/220 | Cauterising, Knockout | N | N | 0 | 0 |
Blaster Rifle | ranged | 2d6 | - | - | -30/100/300 | Cauterising, Knockout | N | N | 0 | 0 |
Light Repeating Blaster | ranged | 2d6 | - | - | -30/100/300 | Cauterising | N | N | 0 | 0 |
Disintegrator, Pistol | ranged | 1d10 | - | - | -8/24/100 | Disintegrating | N | N | 0 | 0 |
Disintegrator, Rifle | ranged | 2d10 | - | - | -25/75/300 | Disintegrating | N | N | 0 | 0 |
Disruptor, Pistol | ranged | 1d6 | - | - | -10/30/120 | Knockout, Paralysing | N | N | 0 | 0 |
Disruptor, Rifle | ranged | 1d8 | - | - | -30/100/300 | Knockout, Paralysing | N | N | 0 | 0 |
Laser Pistol* | ranged | 1d6+1 | - | - | -12/36/144 | Cauterising, Incendiary, Weakness | N | N | 0 | 0 |
Laser Carbine* | ranged | 1d8+2 | - | - | -18/60/300 | Cauterising, Incendiary, Weakness | N | N | 0 | 0 |